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I very strongly prefer playing the game the way SEGA intended, which is why I will not use any combat overhaul mods, but the fact of the matter is that SEGA used to allow dodging just by pressing A. Because there is a very strong precedent, and even an argument to be made for returning the controls to their original iteration, I'd be more than happy to just drop in a mod that lets me dodge without forcing me to enter combat stance to do it.
It's not like this is the first time SEGA has taken a step backwards with aspects of their games. Every time they fix something that isn't necessarily broken, they run this risk. Even the best minigame in the franchise's history, Yakuza 0's cabaret club, was slightly downgraded when they rehashed it in Yakuza Kiwami because they couldn't just leave well enough alone. I don't blame them for being on the constant lookout for ways to improve things, but I do blame them for being unaware when they've made things worse.
I think one thing you're ignoring is that the added step of locking on gives you more control. I can immediately start running because of the added step by simply not locking on (which is useful in combos, things like using serpent during boss juggles is only possible because you can stop holding lock on and start an immediate run instead of quickstepping first). This change in control has not made anything worse in any way, some people just don't like change.
When you're running through a group of enemies and you have to stance+dodge when someone takes a swing or shot instead of just dodging, of course that makes it worse. Tapping the button isn't incompatible with any combos. In Judgement, while you don't do the same quickstep, you still do an evasive move when you tap the button.
There are a lot of great additions to the combat in this game, but not all changes are good. This one was bad.
Saying tapping the button isn't incompatible with any combos is just flat out wrong. If this game quickstepped whenever you tapped the run button instead of requiring a lock on there are certain juggles that flat out would not be possible (again, using Serpent in juggles only works because of this).
You're right, it doesn't engage unless you hold the button. But the quickstepping does happen even if you hold the button. The extra time you take to go through the quickstep animation means it won't come out fast enough. By being able to not lock on and skip doing the quickstep completely it is able to activate faster and thus be used in juggles. IIRC as well in Lost Judgment there is a similar thing that allows you to do instant running attacks. This is an advantage of the current control scheme.
"Not to mention every souls game ever made"
Why tf are you mentioning souls games in a discussion about the yakuza series lmfao.
It shouldn't work any differently from all the other hold vs tap functions. When you use spider you don't grab air. When you throw a cigarette, you don't throw a punch first. This doesn't slow down normal punching or grabbing either.
But this is still about a niche usage of the ability for agent style, which I'm saying would be fine to scrap if it's something 1% of players would use vs 100%. It's not even clear it was designed with this move in mind. There's nothing in its place in Yakuza style. I think they did copy this over from Judgement, but did not put in a running evasion move (Serpent sort of can function that way, but in Yakuza style it's just nothing.)
If this wasn't a big deal, you wouldn't find people making multiple threads about how they don't like the way the controls are situated. One person's opinion doesn't weigh much against that bald reality.
They don't have on paper similar mechanics though. They are two completely different games with completely different gameplay formulas, trying to draw comparisons between them is pointless and irrelevant.