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took me only a few hours of adjusting, upgrades also exists to make Yakuza style better.
Yakuza for boss fights and Agent for sweeping mobs.
Oh and Agent style is just stupid and useless.
Personally, I think the combat was peak in 0 and Kiwami. It felt the most responsive, and moves felt effective without having to rely on the tiger drop constantly.
It started slow but you could upgrade it. The same style in this game starts faster but has the same speed throughout the whole game and you cant upgrade it. Would much rather have the same base speed as Kiwami 2 but with the possibility of upgrading it than this slow crap we have.
>triple quickstep is only available in agent, which isn't a problem because you can style switch at almost any time
In Lost Judgment you could switch style much faster mid combo and that game had a decent "quickstep/dodge" for every single style, even Boxing. That's not an excuse.
>But saying that is the only use is just insanely wrong
Should've mentioned I was talking about the Yakuza style. It has uses with Agent and helps with crowd control, yes, but its pretty much useless with the Yakuza Style aside from those heat actions I mentioned. The additional string you get while using EX with Yakuza Style is worthless if you're playing on Professional. They'll 100% hyperarmor your ♥♥♥♥ mid combo and counter attack you.
Yakuza Style feels like an afterthought and is severally nerfed in this game for some reason. It has only a few upgrades, cant parry, cant double/triple quickstep, cant even grab people lol. People say its meant to be used against bosses, but you'd be better off using Agent even though its attacks are weaker and is meant to be used against multiple enemies.
Im pretty sure you cant even grab bosses, at least not the main story ones. Every time I tried they broke free and counter attacked me, so I just stopped trying.
It feels kinda like "Beast" from other games but without the flinch and damage resistance. I think that sums it up well.
It can't double or triple quickstep but you do get the roll which is still extremely strong and more than enough to avoid anything the game throws at you. Regular grabs in this game are kind of useless across the board, yeah. Also I am playing on professional, the extra string for Yakuza style and access to the bounding throws (which are massively buffed from y6/k2) are absolutely useful in boss encounters. Also the style in general is very potent against bosses, it's your best way of safely laying in large chunks of damage at a time (seeing as Agent has only 1 way of launching a boss into a juggle which requires extreme heat active, whereas Yakuza style has 3 ways normally and 4 in extreme heat).
Also as for your point about Lost Judgment, yeah you could style switch faster and every style had a good dodge. But styles also had different dodges. That is very much the same case here. The style switch is a slower animation now yeah, but both styles do have very effective dodges just different ones. Comparing any RGG to Lost Judgment will always look bad in comparison though. RGG has never made a game that good before and likely never will again, it's that much better than everything else they've ever produced. But mechanically this game feels like a strong middle step between Judgment and Lost Judgment.
The bounding throws would be great if I could actually get them to work. My experience using Yakuza style is basically trying to crush the guard of enemies that turtle. I feel personally like both styles fall flat. Agent relies too heavily on the spider without much real pay off as most enemies shrug it off and retain weapons, while yakuza is just too clunky and slow. I'm still enjoying the game, but combat just doesn't flow well to me compared to past titles.
Side note, does anybody else feel like the coliseum is too easy until the later hell team rumbles? The difficulty jump there is insane from one battle to the next about midway through the plat battles. Everything else I flew through no problem. Well, except the third king.
The roll is useful for dodging but not for counter attacking enemies. If only we at least had Essence of Rolling, but nah.
I think its fair to compare it to Lost Judgment because it came out two years after it. Combat wise, all games were a evolution of the past one, except Gaiden. I doubt their next brawler game will be worse than LJ, it'll problably be just as good if not better.
You say combat wise all games were an evolution of the past one despite yakuza 6 and kiwami 2 stripping away and replacing everything and being a universal downgrade from what came before them
I didnt like Dragon Engine combat until lost judgment and playing 6 after 0 made me mad at the time.
I agree with you, actually. Switching to the new engine for K2, and 6, I really did not enjoy the combat. LJ made it fun again, and it felt great. This title feels like it's lost somewhere in between and doesn't do anything well.