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Could also be they actually took 1 year but spend like half the hrs of a normal game on it and rest of IW idk
The game was in development as a DLC before the announcement.
They decided it was worth being a full game instead.
They announced it as a full game.
At this point, development as a DLC ends, and they have some things done, but they go back to a concepting phase for others.
6 months ago, the game re-enters the "development" stage.
Concepting is not always referred to as "Active Development" by everyone. Same for things like storyboarding/writing, same for several other things.
Its how you can have games that have been "in development" for significantly longer than their actual development period was.
Also I think it's safe to say there will have been crunch. You don't release two games within a few months of each other with the same exact team and NOT crunch. I think it's more, Japanese teams treat crunch as more of a given than a thing that might happen.
So many games with a supposed 7-10 year dev cycle and then you find out they wasted three quarters of it, and crunched out 2 years or so.
Take a game where the assets are practically done, and the allotted time could be much less. Especially if the team knows what they are doing and make primarily similar games.
Pre-production can often take years. Concept, plot, continuity, legal issues, team structuring, contract hiring, character design, script writing, voice hiring, and all the small stuff that adds up.
Or would you rather wait 5+ years between releases for a game that has far less content in it, or uses ACTUAL padding like open world collectibles, randomised sidequests, and a battle pass.