Like a Dragon Gaiden: The Man Who Erased His Name

Like a Dragon Gaiden: The Man Who Erased His Name

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What engine they used?
Dragon Engine or UE4?
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Just Mike a écrit :
Makusensu a écrit :
Why losing money on licenses and royalties for third party engine when you have resources to make your own?

Why waste money, time and manpower on making your own engine when you can license an already complete engine that your staff can just learn instead? Do you want another Yakuza 6 situation?
All Valve games use their own engines (Goldsrc/Source/Source 2)
SEGA use their own "RE Engine"
RGG usees their own "Dragon Engine"
id uses their "id Tech Engine"
COD (Treyarch/IW/Sledgehammer) uses their own "IW Engine"
Nintendo uses their own unnamed engine

Notice that pretty much all games that come from these studios usually are extremely stable, have minimal bugs (in comparison to others) and are VERY well optimized, clearly when development studios use their own engines it pays off because almost every UE4, UE5, Unity game I've ever played ran like ♥♥♥♥ and usually had some pretty major disruptive bugs.

Also have you played any DE game after Yakuza 6? the combat in the Judgment games is ♥♥♥♥♥♥♥ phenomenal and Lost Judgment may have the best combat out of any RGG game for me.
Dernière modification de Jade; 4 nov. 2023 à 0h05
M011Y a écrit :
SEGA use their own "RE Engine"

u mean Capcom? Or they have similar name for 2 different engines?
xBGLx狂犬 a écrit :
ValentB a écrit :
And what Y6 situation? That game is fine and much better than Unreal Stutter.

Y6 on my PC at least run poorly, though Judgment and Lost Judgment run very well. Kiwami 2 is slightly better than Y6 but still not great.

So I can't understand it, because LJ is newer
For some reason YK2 stutters hard on Win11 for me but not on Win7. Haven't checked Y6.
ValentB a écrit :
For some reason YK2 stutters hard on Win11 for me but not on Win7. Haven't checked Y6.

I've done something in settings for Y K2 and it's working ok for now on win10, but still having small fps drops sometimes. In locked 60fps I had 45fps in K2, but with unlocked fps I've got 80 fps with high settings. That's weird
The engine handles texture streaming poorly. In a nutshell, it relies upon the textures being small enough to load between frames. If that doesn't happen, then it's going to pause output until the texture IS loaded. Confirmed this by replacing a lot of textures with upscaled cousins. An engine worth its salt wouldn't freeze gameplay outright, just to load in textures. It would smoothly make room and do other things until the texture it needs is finally available.

This explains the occasional stutter in every Dragon Engine-based game I've ever played.

What's particularly unfortunate is that at higher framerates, even the subtitles will cause a 1-frame blip, as they evidently get re-loaded just about every single time somebody has a line of dialogue.

At least, this has been my experience with Yakuza 6 and then Judgment immediately after, plus Like a Dragon.
Like a Dragon Ishin looked like crap on UE4 Dragon Engine is better, less loading screens better graphics !
UE4's main visual problem, in my opinion, is that it locks you into one of two AA options, both of which are crap for different reasons.

DE's main visual problem, in my opinion, is that it renders textures with transparency at a resolution lower than native. In Judgment, for example, when the native resolution is 4K, transparency in hair is rendered only at 1080p and it's visibly aliased and ugly. In Like a Dragon, transparency in hair was rendered at an even lower resolution using a dithering pattern and it was TRULY ugly. UE4, for its part, doesn't suffer from this issue.
Just Mike a écrit :
Makusensu a écrit :
Why losing money on licenses and royalties for third party engine when you have resources to make your own?

Why waste money, time and manpower on making your own engine when you can license an already complete engine that your staff can just learn instead? Do you want another Yakuza 6 situation?

RGG's UE5 game was a disappointment

Yakuza 6 was better than Ishin. Including Kiwami 2, Judgment, Yakuza : Like A Dragon, Lost Judgment (THE GOAT), Lost Judgment: The Kaito Files and now Gaiden and Infinite Wealth.
kaito a écrit :

RGG's UE5 game was a disappointment

There is no RGG game on UE5
kaito a écrit :
Just Mike a écrit :

Why waste money, time and manpower on making your own engine when you can license an already complete engine that your staff can just learn instead? Do you want another Yakuza 6 situation?
RGG's UE5 game was a disappointment
Ishin was on UE4 js
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Posté le 8 juin 2023 à 14h33
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