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And they routinely make games where you have to kill off people to win, ever play a Total War game? Or any historical RTS or TBS game? This game gives different peoples a ton more credit than those do because you can side with them and treat them like humans instead of just killing them.
Plus this sentence "Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes!" straight from the game abstract. Crush the savages....is clearly NOT tasteful.
And no why would I buy the game support the developers and play it if I though the whole point of it was wrong.
Look you won't get it and that's the problem.
Answer this simple question, if there was a game where you could be a Nazi, good (if that's at all possible) or not and either help or kill jews? To clarify, yes you had the option to kill jews. Would you support that game?
Because this is pretty much the same thing.
http://www.youtube.com/watch?v=z44VWLOvQJk
If it actually made me think WHY I'm making these choices, yes I would. That would actually even be a GREAT idea, since it would show how easily something like Nazi Germany could happen again if we don't remember our history. Unless of course you think that Germans simply are inherently evil, it was of course due to propaganda, and social pressure. Ever seen the movie "the wave"?
Even in this game I was aiming to play "as I would have in real life" - and that was hard. It happened that I did some choices that I otherwise would never have done, due to the social pressure from the NPCs that expects you to do something else. Or simply because the "good" choice hurts yourself significantly, like leading to a much tougher fight.
Don't be afraid of the past and don't try to censor it. Movies that portray history incorrectly, in my opinion, do far more damage. Also, if you try censor something, you will undoubtedly fall prey to your own words and become a hypocrite.
They'll always be people who choose to be the bad guy in games, but I prefer them being bad guys in the games, not in real life.
If it was made with the quality of this game, I would totally buy that.
Let me give you an example why:
After I finished the first campaign (Hispaniola), I decided to wander around to stock up on supplies and explore a couple of corners of the map which I hadn't yet gone to.
In one little corner, I encountered a small band of native merchants. They were too scared of me, so they didn't want to trade. I was offered the choice to leave them alone or attack.
Now, up until that point in the game, I'd played the "good guy", siding with the natives when possible, etc. But at this point, since the "story" part of the campaign was over and I was just going around for supplies, I was in "game mode" mentally (that is to say, my focus had shifted from a role-playing one to a mechanics/acquisition one).
So I attacked them. To see what would happen.
After killing off the merchants' armed escort, I realized that there were two civilians left on the map, and that I had to kill them as well. By this point, I had already decided I would be reloading a previous save once the battle was over, but I decided to finish off what I started just to see what would happen.
Honestly, it made me feel ill like no game has ever done before. Mechanically, from a purely binary and gaming-related perspective, attacking those merchants and stealing their loot was by far the best decision; I got xp, resources, gold.
But as a player, I couldn't bring myself to do that, so I reloaded. I've been playing video games for many years, and I've -never- encountered one that's succeeded in making me back away from an in-game reward purely for how it made me feel as a person--outside of the game--as well as this one. I think that really says a lot about how Logic Artists has handled the setting.
So, if there was a similar game where you played Nazis instead, would I support that as well? Absolutely. I would love the opportunity to play something else that could elicit such a strong emotional response from me as a gamer and as a human being; that's something you just don't see enough in games, IMHO.
Plenty of games give you "moral choices", but they rarely (if ever) actually mean anything. They're just a game mechanic, but they fail to make you -feel-. In this case, there was no "moral choice" mechanic, but simply by how the encounter was presented, I was faced with emotions I've never felt in a game before.
Can you play Expeditions: Conquistador as a conquering, racist ♥♥♥♥♥♥♥ that just goes around killing everything that moves? Sure. But I don't see that as being any different from... well, almost any other video game.
But you can also choose not to follow that path (even if the game is not very historically accurate in that respect), and this, honestly, is where this game really shines and stands out for me.
You are being hypocritical. You yourself support games which let you play as German forces during the war.
Does it bother you while you are playing?