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+1
FF: Tactics is hardly anime and Tactics Ogre > everything.
Here my two cents why: Sorry i am a little annoyed by the game. I hope i am not too negative, i try to stay objective:
Class diversity: Here you get Doctor, Scholar, Soldier, Hunter, Scout Class for Spain and Civilians, Archer, Blowgunner, Soldier, Medicine Man for the indian people. Each class can gain a new skill for levelup. You can get 3 levelups per character. You can get upgrade traits for your class out of an general pool. Mostly pointless upgrades. Things like: Berserker: 5 % more damage after a kill or 50% chance of ignoring the damage over time effect from poison, hm sounds not so bad after all. I miss the sense of progression: I have not the feeling that my units get much more powerfull by levelling.
The travel and camp system is anoying. Each day you have to set camp, in camp you can appoint your units to different duties. Healing, Hunting, Preserving, Herbalism, Patroulling and Guarding. Healing is for injured units, hunting is for gathering meat, preserving is changing meat from the forday into rations. Herbalism is for making medicine out of found herbs. Guarding is to lesser the chance of enemy ambushs. Patroulling is for searching after treasures, points of interest and random events in the landscape.
The battles are really hard in the beginning. So frustrating that i loose interest in the game on hispaniola. Everytime the game throws 8+ enemies at your 6 unites. The native units are really fast. They come in combat range really fast. Your supposed to be powerfull ranged arquebusses are nearly useless for getting 1 or 2 free salvos at the enemy units. The enemy ranged units concentrate their fire on one of your weakest units. So oneshooting one of your units turn after turn. I won each battle but the stream of injuries is killing me. The indian units have more good skills at their disposal then you. Archers can shoot two times per round, blowgunner can poison your units, the medicine man can curse your units, lowering their defense and attack rating. I dont know how i am supposed to win a battle without most of my crew. I can win by 1 or 2 soldiers standing. But winning by good ratios or flawless seems to be impossible in the beginnning. And you have to to progress in the campaign, because the game punishes you even more:
When a units falls in battle they are incapacitaded and have to heal to perfect health before you can use them for camp duties. After fallen in battle they have a tier 3 wound and your doctors spend 3 days patching them up to be usefull again. Each healing step costs you medicine. Medicine is rar and expensive.
So all odds are against you on normal difficulty. I thought i was a rather good tactician in turn based games, but this game is really a tough nut. I win panzer general battles on hard difficulty against impossible odds, have completed final fantas tactics or ogre battle to 100%. But this is hard. Too hard to be enjoyable as casual beer and bretzel game.
I do not know if the game is worth it, but in my first two lost campaign it is simply too frustrating to be fun. In a good tactical rpg you level up to get to tough challenges. You are not supposed to run into a brick wall from the very beginning. Or i am just a bad player.
The overland campaign map view is to small. It should be a little bigger, perhaps based on your scouting skill. The music ambiente is very nice. The quests and story texts are not voice overed, but this is not important for me only a little annoying. Dun dun, digital caveman has to read.
If you are interested in the history, in tactical turn based roleplaying games and like tough challenges, this is the game for you.
Have a nice weekend.
P.S.: I bought the gog.com version.
Then I started buying equipment for my troops. I tend to use a 4x soldier, 1xmedic, 1xscout setup, as I have found ranged units to be pretty close to useless. Even Hunters miss far far too often (But I suppose a level'ed hunter could be good - I'll see how it pans out).
(I'm 3 hours in atm)
Thank you for an excellent review sir. This is by far the best well-rounded review I've seen. Despite the negative connotations with it, I think I might try it. Thanks again for your input, it is greatly appreciated.
Also, there is no indirect damage, as found in FFT. all ranged is line of sight only, with various to-hit variables if the unit is behind cover and at ranges.
What makes this game hard is the small sized battle maps, and how far units can move in a turn. Most maps I have found, some 6 hours into it, are small enough that units can move 1/2 across in a single turn. So, you do have to place ranged and support characters in positions that are hard for enemy melee to get to. As mentioned above, the AI is hell bent on targetting the weakest character to a fault, they will move passed your melee, suffering attacks of opportunity to do so. The AI is obbessed with killing you doctor first as well, a fact that can be used to meta game.
The good thing about the combat is you can deploy traps and barriers, all crafted by the player or bought.
However, in general the combat is very weak compared to FFT, no where near the amount of depth. However, the real charm is in the dialog and setting, which imo is worth the asking price for the game