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- You collect keys by beating bonus stages, but...the keys don't unlock anything.
- You collect one purple gem per world (which I suspect are the "DK Coin" equivalent) Fair enough as even DKC Returns didn't have DK coins for some reason, but despite being called "Currency", they don't do anything.
- You collect all the NIKO tokens but....they again don't do anything. there are no lives in this game even but the game makes a big deal of collecting them all as it keeps track of which ones you've already gotten.
- The "Shop" is just a couple of gacha chests and a confusing "Bring an animal buddy to the stage" but most stages are designed around the animal buddy when you get them and aside from doing some double jumps here and there, and the Frog jumping way higher, I can't think of a reason you'd want to bring them to a stage in particular. they don't "take a hit for you" either and you can't even use them in arbitrary parts of the stages.
The game is overall charming, very aesthetically pleasing and the cues it took from DKC Returns feels absolutely on point, but the 100% criteria....honestly feels unfinished. Like there's still more to the game and we're playing an unfinished version of it. I mean it's nice to have all these things, and David Wise knocked it out of the park with the music once again, but aside from "for the sake of collecting them all" there just isn't an incentive to do so, no reward, no "100% ending", no cool aesthetics, no "secret world" or "secret levels", nothing.... which is a real shame. Thinking back to what DKC2 and DKC Returns did if you 100% them.