Fusionist

Fusionist

Its literally just a 5v5 Gacha game styled like Battle Tech for its turn based warfare. It does have pve content.
It has single player in the use of missions but it is primarily pvp focused. the missions are fun and have a 10 runs a day limit (at least I see the 10 runs per mission limit (not a 10 runs total limit) i'm hoping it refreshes after 24hrs, will update this post if it does or does not.)

The mechs are unlocked/made via a gatcha roll system then you can upgrade them and change them as you get more of their type of mech and resources to pour into them as well level them up.

I dont mind gatcha games as I've played a few good one's out there that respect the consumer WHICH IS RARE, but this one idk...

I'm going to take the wait and see I'm definitely not keen on the whole mission limit factor and their pay doesn't seem that good either BUT i'm only like 4 missions in so i'm going to withhold that judgement and assumption till i beat all of them. They have given a decent amount of missions for a early access so far which is nice to see honestly.


I'll keep updating this post as I figure stuff out and continue to play and test the game O7
Last edited by Veronica Anatolia; Dec 30, 2024 @ 11:26am
< >
Showing 1-1 of 1 comments
( ಠ‿ಠ ) Dec 31, 2024 @ 2:24am 
Keep in mind that the goal of playing F2P games is to play them without spending a dime for as long as possible. If that journey isn't fun, it ain't worth the time or money. The actual gameplay of the game needs to be solid, and if a game doesn't have that, it isn't looking to make enrich the time you spend with it.

Key things to be aware of:

- Game throwing multiple currencies at you for 'free' at the start, making it difficult to track where your currency is coming from.

- There being multiple currencies to begin with, making it difficult to track where each one is spent/obtained.

- Daily energy systems that limit your play time behind a paywall to 'recharge'.

- Difficulty ramps up very quickly, halting progress with multiple paywalls to get around time gating, craft/build/repair gating, etc, and putting pressure on upgrading existing characters (in this case, mechs) to push past a suddenly difficult content wall.

- Anything with autobattle/autoplay/idle play systems. These situations break down into you not actually playing the game, but the game playing you.

So far I haven't found anything about the game confusing; having already played tons of F2P games. Story is non-existent and the combat animations are incredibly basic, although the mech designs themselves are decent enough.

Realized that mechs require repair after a battle, and you only have access to 3 repair bays with time gated repairs of roughly 15 minutes, so the time element is already aggressively working against you from the start. This setup will eventually require that you have dozens of mechs that will be cycled in/out of battles. Some will go on standby as they undergo repairs while others jump into battles with full health. What I haven't tested is simply not repairing them to see how much damage they can maintain before needing to be repaired, as it may be possible to delay repairs and keep a mech on the field for several missions, though with increased risk of it being dogpiled in a bad round.

Also unsure of what happens when a mech gets KO'd in combat. If you lose the mech entirely that would be extremely limiting, though i'd suspect it just gets taken out of commission entirely until a full repair can bring it back to working status. I suspect the latter is true.

Mechs have varying stats and weapons. Some are melee based, others are ranged. Some are tanky and can be considered front-liners while others may be glass cannons. Nothing surprising there, though early on it may be a better idea to stack duplicates of certain mechs with strong ranged dps to overpower foes in early fights, but similarly suspect that a difficulty spike will eventually stop progress and require some strikers/tanky mechs. That said, currently does not appear to be any kind of aggro control, but does seem that some tanky mechs, if near an ally, can randomly intercept attacks aiming at a particular ally when that ally gets attacked.

You can view these perks on the hangar screen when highlighting a mech's gear. In the above case, you hover over the tanky lookin' mech shields and it shows it has a passive perk where the mech can block damage to an ally within 1 square of it.

There are definitely some 'dud' mechs that don't have adequate gear to make them particularly useful at anything other than being fodder to fill out squad slots.

And yes, the first warning flag of them throwing multiple currencies at you from the get go, and by the game's mail system is confirmed. Have to keep an eye on what the game is giving you, what's used for what, and what you actually get as rewards from clearing missions. As is typically for these kind of games, the currency spam directed at players is intended to confuse and obfuscate actual earned progression, and as this usually works out, these kind of games eventually stop giving out x currencies, and then you start hitting walls where you can't do anything and face the time gating element, hard. Feels like that's exactly how this will play out, which again, is the common design choice for these types of games.

As it stands the gameplay is very, very basic. It's not anything close to full blown X-Com, with cover and stealth elements or destructible geography, which (imo) is where it needs to start moving, and moving fast. Of course, those kind of production efforts are not cheap either, so whether the game opts to improve upon the gameplay experience or is intent on phoning things in like a mobile game for quick and dirty consumption remains to be seen, but can say that for these type of games it's overwhelmingly the latter that occurs.


Waiting on the repair bay timer to wrap up, but have a general idea of the reading on this game, and by 2 hours in should definitely know where it stands.

Edit 1 -
After a battle, your mech's health is in fact fully restored, but what degrades is their 'durability'. This number seems to dwindle based on how many missions that mech has been used in, so yeah, you only need to repair when it gets sufficiently low, and otherwise the mech can keep going into battles with restored health until the durability meter requires they get a tune up, so this particular system isn't as aggressive as it would initially appear to be.

Also worth noting that there isn't a particular energy system that drains as you play content, but rather a limit to how many times you can run each individual mission. For example, the first several missions you have access to can be re-run 10 times each, as opposed to the typical energy systems that drain no matter what you play, so gives incentive to run any/every missions you have access to. Thus the bigger gate will be the durability meter that will require repairing frequently used mechs, especially early on when you only have a handful of them.

The first few missions also drop tertiary gear for your mechs, so rerunning those missions, despite the currency reward being very underwhelming, will supply you with at least some additional gear to equip on several mechs.

The amount of time needed for repairs depends on the durability loss of the mech, so at around 50% durability, it takes a little bit over 2 hours to repair a mech (real time), where as at 95% durability it takes about 15 minutes or so. You only have 3 repair mech bays. 2 of them are 'locked', with no information available on how to unlock them, but would assume it may have to do with raising your player rank.

Currently there is no monetization in the game. There's no way to 'pay' to access additional features like time gate skipping, etc, currently. Once you've run a mission as many times as is allowed, that's it. The allowance is refreshed the next day (or possibly whenever the server reset is, which isn't clear what time zone that would be, but would assume it's Asian based.
Last edited by ( ಠ‿ಠ ); Dec 31, 2024 @ 3:58am
< >
Showing 1-1 of 1 comments
Per page: 1530 50