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Cowardice btw is specifically about escaping to another map while enemies are around, not about tactical retreat within a dungeon or field map
To be fair, those old games did come with extensive paper manuals and novellas to kick your experimentation off in the right direction, but maybe we didn't always discover them in ways that gave full access to that.
you can pick abilities and even use tears without DEVOTING yourself to a god. Im playing through the archon path. I dont have a god. sure, i dont get "auto identify all devices" from the lords of dust devotion. or making potions from just 1 vial. but i can also eat and run away and not worry about sin.
the other benefit is using the abilities at half energy, which is cool, but you can play around it. Archon is supposed to be challenging. But i have the most options. i can eat, use potions, escape combat (running off the side of the map to escape).
its a bit more boring at the start but now its fine. i feel like im utilizing all the resources.
you can progress by claiming those abilities. they give you stats, that is the progression.
the clowns writing on the walls IS a thing. theres one wall in each city that has a clue. it looks different from the other walls and you bump into it. the capital one is on the right side of the graveyard
DISCLAIMER: i dont know about god quests, do they talk to you or do you just mean the gods missions like "repair a robot". idk
Example: "Gaze effects - Some creatures have Gaze abilities that will affect you continuously while they are within sight. Break their line-of-sight with a wall, or even blind yourself to avoid their effects!"
That wouldn't even have occurred to me! There's a few things I didn't know right there because I didn't read them and just figured my way through. But the tutorial was given.