Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
6) The other stats are explained in the leftmost column of the gods' menu. In brief, apart from gating weapons:
Strength is for push-back
Finesse is for stealth, dodging and trap detection
Intellect is for magic item repair
Perception is for sight, range and accuracy
Endurance is for equip weight and speed, as you said
So i did go get this item and uh... I can't figure out what Luck actually does, because it isn't(at least as far as the character sheet shows) giving any bonus to dodge, and there's no way to see critical damage that I know of.
"10) Adding to the above, some of the status effects feel... bad. Rot staying around while you're wet when it's super easy to get Rotted(moldy food does this a lot)"
Yeah, eating moldy food is a bad option indeed. I drank blood, never had a food problem.
"and also super easy to get wet(it seems to rain A LOT) feels horrible because it's such a massive debuff to your damage output."
I never figured out why it stuck so long, but you can dry yourself with towels if needed, also there's a potion to remove rot.
I was super happy when it rained, because fire effects basically do not matter then. Without Rot there would be no downside to being wet at all.
"Fire is AWFUL because basically every single dungeon later on(and especially the Tether dungeon) is absolutely COVERED in lava and you will get set on fire CONSTANTLY, and it eats through your HP like crazy."
Use a water potion - choose "Apply" and you'll gain wetness. I carry over a dozen water potions with me when entering dungeons for this reason. Also, some of the fire dungeons still have some pools with water where you can refill and splash yourself.
"I was devoted to the Angels for most of the game so being Blind was actually GOOD, but I never figured out what being Deaf did."
You don't hear game sounds, which can make you miss out on cues for taking damage and recovering poise, mostly. And I guess it would negate the effects of Deathly Song.
"Bleeding has a similar problem to fire in that it eats your HP way too fast,"
Bandages are one of the most common loot drops, though. Even if selling some I typically carry a dozen.
"Madness is fine/fun/funny,"
Agreed! :)
"Stun is a bit obnoxious, and most of the others just sort of... exist."
I personally find "vulnerable" to be very tricky at times.
"Deathly was only ever really a problem when there was a Siren singing a Deathly Song,"
I mostly got it from having to pass through traps, it's very punishing, I find.
I think there's a potion of deafness you could drink if you have it.
"and Poison basically meant that every single scarab I ever encountered(nevermind Hornet Queens, UGH) gave me 1/2 hp immediately upon spawning them."
Somehow I have encountered poison the least.
One of the rather hindering status effects is "Torpor" conveyed by healing potions. You're already without poise, on the ropes, and you get an effect that disadvantages you further when you actually used a resource to help yourself...
"Some of the status effects feel terrible(rot/poison/fire/bleed), and some other ones feel like a complete non-factor."
I found most of them matter, but I also learned to counter most of them - or not let them build. Especially with having to wade through status traps I learned the value of Staria potions combined with teleport gifts.
In the end, without the status effects there would be not much to challenge one in the game - the mix of difficult enemies and status effects makes things exciting. Sometimes a bit much...
"and if you buy a piece of food in one city it will probably have gone moldy > completely decayed by the time you get there. I would consider at least doubling the burn time of oil and the rot time of food."
I fully second this for food. Since I drank blood I could avoid this, but before that food was a major problem. One can't even really stock up for going to a remote dungeon. You'd basically forage a lot - and monsters never drop food, just animals. So the food system is indeed close to broken.
Amber oil, on the other hand, is easy enough to come by. Have a few empty flasks on you before entering most any dungeon and by the time you get out you have stocked up 5 or more. My amber oil stash rarely drops below 20.