Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cool: second syllable is "ss"
enshroud: second syllable "ni"
I can collaborate about the wind spell mentioned above. To activate the spell you must walk in a counterclockwise , four step square then say the magic word " ferr". The direction of the wind change depends on which point in the square you start and end on. (pretty sure).
it seems discovering spells is going to be quite an adventure.
I was also curious about "Dampen" specifically because it was the first spell I got the complete details for, and I was hoping it would make my character wet, or at least put me out if I was on fire, but I didn't notice any effect when I tried it. I haven't tried it in-game since looking, but the internal name for the spell gives a better idea of what it does. it's called "spellWallsToWater"
poor future me is gonna spend sooo much time looking for spells :,)
on a side note where did you find that dampen spell. I have been to about 90% of the map.
(I did know the cost and it did consume a Rosetta, but I just happened to be in a dungeon with a lot of water already so I didn't notice.)
if you were wondering they are Noss(death) Iss(fire) and Era(fortress)