Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/profiles/76561198030806206/recommended/2373460/
Thank you for your input! Im a solo dev so I am a bit slow with these updates, but I have a made some good progress recently. All of the feedback received has been so helpful in designing and updating systems. And also future enhancements.
For your review I definitely understand the UI complaints, and that is probably my main focus right now. I am working with some outsourced designers as I know that is where I am lacking.
Performance at release was pretty poor due to having raytracing and high performance settings automatically turned on. I went through a series of hotfixs to try to improve performance. I think for most people I was able to get it to a "good" spot, but for lower end PCs it still was not great. I still am doing some updates here to improve performance, but i have seen some reviews say they have seen improvements since release.
I noticed you mentioned you couldn't zoom in the game. But you should be able to freely move the camera anywhere, were you talking about some other type of zoom? I have had a few people mention this and its possible I need a better way to convey that the camera can be moved even throughout the entire level.
Again, thank you for your feedback. In the next couple months I can release a free demo for a weekend to highlight the updates and improvements. Im also thinking about releasing a free demo of just 10-20 puzzles so people can get an idea of what the game is like before purchase.
It's been a long time since I tried the game so unfortunately I don't remember all the details. Camera controls for 99% of modern games follow virtually identical conventions and everyone knows them: during normal live gameplay you can dynamically zoom with the mouse scroll wheel and tilt/pan/rotate along the mouse axes (perhaps activated by a click or mod key), or maybe use wasdrf on the keyboard to do the same. I'm guessing that's not the case here or I wouldn't have bothered to remark on it. If other people are confused it's probably because what they are used to from every other game is not here and the alternative hasn't been adequately explained, or doesn't provide comparable functionality.
I'm sure graphics optimization is difficult and I don't pretend to know anything about it, but I have an RTX 20XX and I run plenty of great looking games with ray tracing just fine. This doesn't look or perform in the same ballpark regardless of settings (I think the build I tried had all patches except for the last one you published). The piece sets you're using look similar to those I've seen rendered in WebGL chess applets that run in web browsers on integrated graphics, so I'm not sure where all the resources are getting allocated. The focus of the game is the pieces, and it seems like those are the least detailed assets. Using high poly models with high resolution textures for the pieces would drastically improve the look of the game even if you got rid of some of the other environmental sugar.
Just some thoughts. Hope some of this is helpful.
Best of luck on the project.
The controls should be hold right click and then WASD around. I will add some better instructions for future players.
Thanks everyone for your input!
We are now working on the new content portion. Things like puzzle improvements, gameplay additions and other cool features. If you have any input for new content please let me know so I can add it to the roadmap.
Sorry for the slow development, we are a very small team and working diligently to get this out!
Let me know if there is anything I can do to help.
I'd love to volunteer/contribute to this project anyway I can!
Also would like to see a win or lose pop up when game is finished.