Mortal Kombat Komplete Edition

Mortal Kombat Komplete Edition

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No adjustment for screen refresh rate in V-sync? Why not???
I was sad to see that there no way to adjust the screens refresh rate. It seems we are all stuck at 60 FPS. many people have 120 hz monitors like myself and there are not many games that dont allow this adjustment these days. Even the port of Resident Evil Revelations had it! I think this is a "must" to add this into the video options. When you are used to watching 120 hz, 60 hz looks really choppy. PLEASE ADD!!! It would be the ultimate finishing touch on this awsome game...
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Showing 1-15 of 16 comments
I Am Not A Crook Jul 3, 2013 @ 10:53pm 
I'll echo this statement. Disappointing to see a game capped at 60fps for no reason.
Lelo4Ever Jul 3, 2013 @ 11:17pm 
Thats because they used some different approach to the rendering in this game...

They do not use tradicional Vsync... because Vsync normally skips the frames that are not being rendered or that the GPU is having problems to render... the V-sync frameskipping is the most common solution because it mantains the frame rate between 30~60fps without "tearing" frames...

but in this game they preferred NOT to skip frames... NOR render extra frames also(when frame rate is > 60fps)... so the engine is fixed at 60fps... if the GPU is slow and have any problems to render for instance, the game will slowdown because the engine will keep rendering all frames and skip none... and if the GPU can render more than the 60fps... the throughput will be idle... because it will not render extra frames...

probably thats because its the first mortal kombat fighting game that had a frame data approach during development (the old games were not that sensitive to that information... thats why they never were considered in big championships)

the consoles runs exactly the same way... so I don`t think they will make available that option because they would have to consider rendering with the tradicional V-sync approach (with frameskipping)... and maybe it will screw some of the original code (related to frame data, net code... and so on...)
Thanks for the info! Good to know. Oh well. Still a great game. Still its a shame. 120 hz would have looked seriously awesome! But anyone who complains for $30.oo has rocks in thier head. Thanks again.
Marcin_89 Jul 3, 2013 @ 11:23pm 
Originally posted by I Am Not A Crook:
I'll echo this statement. Disappointing to see a game capped at 60fps for no reason.


Why u need more ? Its smooth
Some people with 60 hz screen wont understand untill you have seen a 120 hz monitor in action. Compaired to 120 FPS, 60 FPS stands out in a big way. The best way to explain it is that its like motion flow on modern TV's. You will have to look it up online if you want more info.

So no its not that smooth. And yes to me its REALLY noticable after gaming at 120 FPS on my other games.
Lelo4Ever Jul 3, 2013 @ 11:33pm 
honestly... more than 60fps is not that perceptible unless you are watching 3D movies/games or watching some really really fast scene... (e.g. racing games/movies or scenes with heavy visual effects like lasers and stuff or FPS)

in a fighting game its almost useless... most of them (SSFIV, SFXTK, etc) are created considering 60fps as basis anyway due to frame data concerns... (but the games above use classic rendering... so you can disable v-sync and force them to render more than 60fps if you want... not the case with MKKE though)
Last edited by Lelo4Ever; Jul 3, 2013 @ 11:34pm
K1W1 GuY Jul 3, 2013 @ 11:37pm 
Originally posted by I Am Not A Crook:
I'll echo this statement. Disappointing to see a game capped at 60fps for no reason.

Fighting games cap at 60FPS because any change in fps causes imbalances to the game mechanics.
Pocok Jul 3, 2013 @ 11:38pm 
Originally posted by K1W1 GuY:
Originally posted by I Am Not A Crook:
I'll echo this statement. Disappointing to see a game capped at 60fps for no reason.

Fighting games cap at 60FPS because any change in fps causes imbalances to the game mechanics.

Yes. this. Sorry 120hz monitor guys.
Lelo4Ever. I hugely disagree. 120hz is very perceptable to my eyes. In fact im so used to it that I dont like gaming in 60 FPS because its so noticable. I dont have other fighting games so I would not know about that. But to me 60 FPS was the first thing I noticed about MKKE.

Bottom line is that people buy 120hz monitors (not always for 3D) but because they notice the difference.
Originally posted by K1W1 GuY:
Originally posted by I Am Not A Crook:
I'll echo this statement. Disappointing to see a game capped at 60fps for no reason.

Fighting games cap at 60FPS because any change in fps causes imbalances to the game mechanics.
Fighting games as a genre are not an exception to how games are made and their mechanics would be the same as any other game if allowed to go above 60 FPS. If they were designed to go higher they "would" go higher without any issues. Sorry but your statement is just a bit generalised. A major point is that your graphics settings will not give you the option to choose 120 hz if you dont have the right monitor. I noticed 75% of my game suddenly gave me the 120hz option after adding a 120hz screen.

Just so happens going on what Lelo4Ever said that they have ported the game this way. Read his comment.
76561198030043640 Jul 4, 2013 @ 12:01am 
60fps is "choppy"??

Methinks you need to see and optometrist, Mr. Cataracts! xD
K1W1 GuY Jul 4, 2013 @ 12:01am 
Originally posted by Meshuggered:
Originally posted by K1W1 GuY:

Fighting games cap at 60FPS because any change in fps causes imbalances to the game mechanics.
Fighting games as a genre are not an exception to how games are made and their mechanics would be the same as any other game if allowed to go above 60 FPS. If they were designed to go higher they "would" go higher without any issues. Sorry but your statement is just a bit generalised. A major point is that your graphics settings will not give you the option to choose 120 hz if you dont have the right monitor. I noticed 75% of my game suddenly gave me the 120hz option after adding a 120hz screen.

Just so happens going on what Lelo4Ever said that they have ported the game this way. Read his comment.

Not generalized at all, fighting games work this way. The game's speed is directly tied into the FPS. If you were to go above 60fps the game would actually go faster, less than 60 and the game would actually slow down. If you have SSIV / SSFIV:AE / SFxT go run the benchmark in there. I average 150+ FPS in the benchmark and you can see how much faster the game runs during this time. Lock your FPS at 25 and run the benchmark again and you'll see the game actually runs super slow.
I get where your coming from. And you seem to be quoting street fighter series which I do not have. However, this would just be related to the game engine of choice and how they set it up. Its not to say that you cannot make a fighting game that allows choice of Hz rate without slowing the whole game down. And to be honest this is the first I have ever heard of such a thing.

All I was trying to say is that fighting games are not locked into thier frame rates simply because they are "fighting games". Its obviously a design choice. One that will most likely change in the future. Hopefully...
Originally posted by supersablover:
60fps is "choppy"??

Methinks you need to see and optometrist, Mr. Cataracts! xD
Says the guy with the 60 hz screen?
76561198030043640 Jul 4, 2013 @ 12:17am 
Originally posted by Meshuggered:
Originally posted by supersablover:
60fps is "choppy"??

Methinks you need to see and optometrist, Mr. Cataracts! xD
Says the guy with the 60 hz screen?
My TV monitor is 120Hz. My Alienware laptop is 60. The only thing 120 is good for is stereoscopic 3D -- i.e., nothing.

Stop being and pernickety elitist.
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Date Posted: Jul 3, 2013 @ 10:45pm
Posts: 16