Mortal Kombat Komplete Edition

Mortal Kombat Komplete Edition

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Game not recognizing diagonal inputs from my Fighting Stick
I use a Hori Fighting Stick 3. Everything works fine, except for the fact the game doesn't recognize diagonal directional inputs. This creates a problem: I can't jump forward or back, only directly up. Anyone know else having this issue?
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My Stick works fine. Mad cats SFIV TE.
Does anyone know if the much lauded console input bug issue has been removed in this version?
Messaggio originale di Masaki:
Messaggio originale di generatedname:

I finally got x360ce to run with the game and I could map all keys to an xbox button except the joystick. The problem is that the game still recognizes this fight stick specifically and thinks that it knows how to use it. So when I have x360ce going and register the fightstick as my controller, the game will assign the emulated x360 controller to player 1, and the fightstick to player 2. I'll have full fightstick functionality (less diagonal movement) on player 2, and the non movement buttons on player 1 simultaneously.

it seems the only fightstick that people can't get working on this game is the exact fightstick mentioned as being fully supported.

That's weird. My fighting stick which I'm sure isn't "supported" works just fine with x360ce. In game, it's not recognized twice like in your case.

my theory is that they made their game to recognize my fightstick specifically and the game wants to use it. so my emulated gamepad made by x360ce is used in addition to the recognized fightstick. since you don't have a fightstick that was hardcoded to be recognized, you get to tell the game its a gamepad and nothing more.
Ultima modifica da generatedname; 5 lug 2013, ore 14:03
has anyone tested this with the x360 version of the MK fightstick?
Count me in. I play on a Hori Fighting commander 3 Pro. The directional input is not recorgnized by the game. :(
there is this sofware that when u have some controlers that pc does nto recognize i use try it it might work is call DS3 tool and you can activate diagonal directions good luck
I have the exact same gamepad and had the same issue, but then I switched from DP to LS (Directional Pad -> Left Stick) on the controller and watched the magic unfold.
Ultima modifica da Metro Goldwyn Frajer; 6 lug 2013, ore 13:21
xpadder!

I'm using the PS3 MK Fight stick.

I used xpadder to assign each button and direction on the fight stick to the default keyboard bindings.

When registering my input device for player one, I use the keyboard so that it doesn't try to use the fightstick at all. Then when I play, I can use the fight stick and it will treat it as a keyboard with working diagonal jumping!
Does anyone have a Hori Fighting Stick 3? Tried everything but still can not jump FW or BW.
http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI

Any tips?
Ty all
Ultima modifica da FullmetalPew; 7 lug 2013, ore 2:30
Messaggio originale di Vilain:
Does anyone have a Hori Fighting Stick 3? Tried everything but still can not jump FW or BW.
http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI

Any tips?
Ty all

you tried xpadder?
Messaggio originale di Vilain:
Does anyone have a Hori Fighting Stick 3? Tried everything but still can not jump FW or BW.
http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI

Any tips?
Ty all

X360ce.

For people with TE sticks having problems with diagonals, set the stick to Left Analog instead of Dpad, problem solved. For Hori VXSA users having issues with diagonals, x360ce to map the dpad, no need to map any other buttons since the game will pick up the xinputs regardless. This should solve most issues for people.
Messaggio originale di Bob_Sagat:
Messaggio originale di Vilain:
Does anyone have a Hori Fighting Stick 3? Tried everything but still can not jump FW or BW.
http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI

Any tips?
Ty all

X360ce.

For people with TE sticks having problems with diagonals, set the stick to Left Analog instead of Dpad, problem solved. For Hori VXSA users having issues with diagonals, x360ce to map the dpad, no need to map any other buttons since the game will pick up the xinputs regardless. This should solve most issues for people.

i had to use xpadder for the MK Arcade Klassic fightstick (PS3) because there is no analog/d-pad switch.
Messaggio originale di generatedname:
Messaggio originale di Bob_Sagat:

X360ce.

For people with TE sticks having problems with diagonals, set the stick to Left Analog instead of Dpad, problem solved. For Hori VXSA users having issues with diagonals, x360ce to map the dpad, no need to map any other buttons since the game will pick up the xinputs regardless. This should solve most issues for people.

i had to use xpadder for the MK Arcade Klassic fightstick (PS3) because there is no analog/d-pad switch.

X360ce would work as well and you wouldn't need to open it every time you start the game, but either way.
Messaggio originale di Bob_Sagat:
Messaggio originale di generatedname:

i had to use xpadder for the MK Arcade Klassic fightstick (PS3) because there is no analog/d-pad switch.

X360ce would work as well and you wouldn't need to open it every time you start the game, but either way.

no. the problem is that the game has hard coded recognition for my particular fightstick since they tried to support it specifically.

when I use x360ce to remap the d-pad, I end up with my fightstick registering 2 controllers: I press a button on my fightstick and player 1 gets just the buttons, no directions and player 2 gets the whole fightstick as if I didn't have x360ce.

this will work for other fightsticks as the game doesn't think that it knows what to do with them and will take the driver's word for it.
Messaggio originale di Bob_Sagat:
Ouch.

that's why I use xpadder. even then, I have to set my fightstick aside until the game thinks I'm trying to use the keyboard to play with (register player 1 as using the keyboard) then I can do the rest with my fightstick and have xpadder assign each direction and button to the default number pad/arrow keys.
Ultima modifica da generatedname; 8 lug 2013, ore 9:46
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Data di pubblicazione: 3 lug 2013, ore 11:28
Messaggi: 49