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Right? Stable 60 FPS indeed and great online connectivity nowadays.
GrifsPDA, Your post is nonsense basically because the .ini (.txt) file you keep referring to still exists, it's still there, it's still editable and you can fix any in-game issues by doing so. It's simply no longer in the same folder as the game.
This is how you find it -
Press ''Windows + R'' to open the ''run'' command.
Type ''%appdata%''
Open folder ''MKKE''
Open ''options.ini'' and there you go. This is the .ini (.txt) file that ''doesn't exist anymore''.
Hope this helps.
This is a terrible game anyway due to the many game breaking glitches.
Please explain.
+1
* Fighting Game + Invincibility Glitch = Unplayable
* Fighting Game + Invisible Projectile Glitch = Unplayable
* Fighting Game + Player 1 Trade Advantage = Unplayable
* Fighting Game + Random Frame Advantage = Unplayable
https://www.youtube.com/watch?v=WfCZ14IuVbU
Input Glitch
https://www.youtube.com/watch?v=fjqrfkGF4JM
Invincibility Glitch
https://www.youtube.com/watch?v=VJhC62LqVv4#t=18
https://www.youtube.com/watch?v=qq4_JaSlKiM
Invisible Projectile Glitch
https://www.youtube.com/watch?v=CkIcSXmyp3g
https://www.youtube.com/watch?v=Scxbe1Drt24
Player 1 Trade Advantage
https://www.youtube.com/watch?v=3HoqaSyFkaM
These glitches are in every version of the game.
Bandying your experience with the game as a counterargument is an obvious example of appealing to authority, which is a logical fallacy. The invisible projectile glitch is completely random and can also occur in offline matches. It happened to Tom Brady at an offline event.
https://www.youtube.com/watch?v=eM_9tRZ7MTo
It should be obvious to anyone that plays fighting games how this is game breaking.
A glitch doesn't have to occur often for it to be game breaking. A good example is the Zod "Flame Carpet" glitch in Injustice. That glitch only worked in two maps out of the fifteen in the game, and only if Zod was one of the fighters in the match. Even with how situational the Zod glitch was, it was still deemed game breaking enough to warrant a hotfix by NRS. Another example is the meter building glitch with Ermac (Spectral) in MKX.
Some of the glitches, such as invincibility and invisible projectiles occur randomly. P1 trade advantage always occurs when hits should trade, which gives P1 a clear advantage over P2. Fighting games are competitive, so P1 always having an advantage over P2 ruins the competitive aspect of the game.
This is yet again appealing to authority, which is a logical fallacy. The glitches that I listed and posted videos for have an obvious and adverse effect on the gameplay. The glitches were never patched out of the game.
By the way, your reading comprehension is terrible. I never stated that the input lag is a glitch. Input lag and the input glitch are completely different things. Many people, both pro and casual have tested and verified that the glitches I listed are in the game.
I seem to know more about the glitches and their impact on the game than you do. People can also reasonably infer that I'm smarter than you are since your spelling and grammar are both terrible.
You know appeal to fallacy is a lofical fallacy, right?
I never stated that the glitches happen in most games. Mischaracterizing my argument in that manner to make it easier to attack is an example of a strawman argument, which is a logical fallacy. I merely stated that the glitches are present in the game, have an obvious and adverse impact on the game, and occur with enough frequency that the glitches are an issue.
You're exaggerating how rare the glitch is. The game hasn't been out ten years, so one cannot reasonably calculate how often the glitch would occur within a ten year period.
I proved that the glitches are in the game and you're trying to downplay them because they rarely happened to you, which is anecdotal evidence, a type of logical fallacy. As I stated before and you admitted, the glitches are in the game and have an obvious impact on the gameplay. The glitches aren't as rare as you seem to think they are. The input glitch and P1 advantage occur frequently, whereas the invincibility glitch and invisible projectiles can happen in specific situations and randomly.
The other glitches do happen, as my video evidence proves. The input glitch is very common and some would consider it the second worst glitch in the game, next to P1 trade advantage. MK9 not being the first game with P1 trade advantage isn't germane to the discussion of how game breaking it is.
This is a good example of the appealing to popularity, which is a logical fallacy. A game appearing at EVO is not germane to whether or not glitches in the game breaks it.
This argument is easily debunked by the fact that Super Street Fighter 2 Turbo was played with the Playstation version in EVO 2005, which people knew by that time had several frames of input delay compared to the Arcade version. The PS3 version of Ultimate Marvel 3, which is known to have issues with lag was used for the NorCal Regionals.
I supported my points with evidence, whereas you did little more than insult me and use logical fallacies. The glitches I mentioned make the game unplayable since P1 always has an unfair advantage and random events (ie. invincibility glitch) could make a person unable to react properly or do combos.