Standable: Full Body Estimation

Standable: Full Body Estimation

Anzuvere Jul 4, 2023 @ 4:01pm
Tracking used to work fine and is now completely buggy without resolution.
Bought this about a week ago and it was just running out of the box in VRChat, fine, with no issues. I ran it without calibrating anything, without setting anything up, and it just worked. Flawlessly, for several days, on several avatars. However recently I noticed when I turned my head, my whole body would automatically turn with it which is how VRChat normally handles non-tracking/fbt/this app stuff. So I went to finally calibrate it and it completely self destructed the whole thing.

Went through the dev guide on how to set it up, set it up exactly how they had it, everything exactly the same, and the turning worked fine now once i calibrated it in VRChat however my legs started acting funky. Anytime I stepped left or right my leg would stay in it's new position and eventually my character would do the splits and nothing seemed to fix it, not changing the height, or messing with ovr toolkit, or re-calibrating in or out of VRChat or SteamVR and at best I could get my character back in neutral. Additionally, sitting down or crouching or leaning over too far (I tend to lean down to headpat people or pick up objects), leaves my legs crossed in the exact wrong direction. I've also tried this on multiple models (I own about 10 different ones, and have also tried some VRChat default models and so on and so forth, the same issue happens on all of them.

I've read some people say the app can't actually track when you sit down or lay down but, akshualleh, it's featured on the store page, and the dev-tutorial for it, and it used to work fine in the past. No idea how to change it but the dysphoria is at an all-time high.

Random info that might be relevant;
I'm using a metaverse 2 connected to my PC via the oculus app. I do run on AMD hardware but that's never been an issue before and, again, this used to work fine in the past.

I also use OVR Toolkit and OVR Advanced Options (I'm a mute, and stream frequently. So being able to use chat helps enormously.) as well as YUR (for tracking exercising and such when dancing).

Ultimately I'm at a complete loss here, and it appears so are many other people so I don't really expect a positive reply but here's hoping.

Cheers
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Showing 1-2 of 2 comments
iiBakedDonut Jul 7, 2023 @ 7:39pm 
I've been having the same issues as well and i'm hoping there is a possible solution or fix for it. I have been getting my legs crossing between each other. I would just make sure that when you calibrate it on VRChat that it is the 11 point trackers, not the other way around with much less since I found that to be much more smooth even though I saw another video that debunked that. I'm just also at a loss here. Sticking with normal VRChat tracking might just be better for now.
Anzuvere Jul 8, 2023 @ 10:42am 
It might yes, my only issue has been that your whole body automatically turns when you look left or right so then your arms kind of go wherever and start glitching through your body just because you're looking off to the side. It's a little dysphoria inducing but not the end of the world. So far the "best" solution I've found was to actually disable all the trackers in steam VR, re-calibrate Standable while in steam vr before launching vrchat and then calibrating it in vrchat - then going back and turning the controllers back on in steam vr. The crossing legs still happens sometimes so I've made a point to keep stepping left and right constantly while playing because i'd rather my avatar start slowly doing the splits than their legs go off into oblivion due to the crossing. Shame. But oh well... here's hoping. Will try out the 11 point trackers though
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Showing 1-2 of 2 comments
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