Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If OP has access to a PS4 or PS5, Rondo of Blood is available in the Castlevania Requiem collection. You know how sometimes games that are hard to access gain an almost mythical reputation that turns into a huge disappointment when you finally get to play them? Rondo isn't like that at all. It's definitely one of the crown jewels of Castlevania, a uniquely strong franchise.
I would highly encourage you to try Castlevania: Curse of Darkness for the PS2, I found it to be super fun in weapon variety and I think unfairly criticized for level design. if you watched the Netflix series you'll probably be familiar with some of the characters. I'd wager eventually it will come to steam but who knows how long that will take.
Still hoping Harmony of Despair comes to Steam but I have less confidence that one will tbh which is a crying shame
I mean, there's more to SotN than the strongest sword. like with the other metroidvanias, you have speed vs power. although there is that one blood sword that can get infinitely powerful.
curse of darkness was pretty fun, but waaaaaay to grindy. raising them innocent devils was a full time job.
I dunno. you're not given all that much to expirement with. rolling boss? strongest blade occasionally using magna. big skelly? hammer. crab? hammer. most bosses you're just using 1 of 2 weapon glyphs and what amounts to basically a sub weapon. Axe, Knife, light spell that's basically the bible, or sometimes that yellow crystal. the first fire spell is pretty nice when you finally get it late game. everything gets replaced by death lasers and death moons though.
awesome gameplay, graphics, art style, music, enemy design n variety, characters, n bonus modes. it felt like an actual adventure... the journey to the castle, the village u revisit to resupply n chat wit villagers... the best igavania for me hands down.
no silly gimmicks either. pure gameplay.
I agree! I always connected it to Simon's Quest for some reason, the town, some of the map layouts. I'm happy to see that I'm not the only one who feels this!
it's basically like 6 unique areas, with a few repeats, and a few being little more than a straight hallway.
you got mountain range, mysterious manor, water level, skeleton cave, monastery and prison.
it was a unique take, but not really different from the diverse areas the castle had in other games like SotN. instead you get one of the most lackluster castles competing with portrait for worst castles in the series. you have a total of like 14 enemies spread about the entire castle, meaning you end up fighting mostly the same enemies, especially because some of those 14 are like 1 or 2 rooms only. you have two halways that are 2 spectral swords. 2 hallways with a grand guard and barbarian skeleton thing, and 2 hallways that are final guards.
some people prefer the simplicity of just jumping and attacking with nothing else to worry about, while some like having more abilities to leverage with a high skill ceiling.
in OoE, you have very little options when it comes to weapons. you basically just use your strongest blade or hammer, and just attack. hammer weapon is just as fast as the blade weapon, unlike prior games where hammer weapons was a slow overhead swing with massive lag time. if you wanted a fast strike weapon, you needed to use a scary short range punch.
there's no high jump, no fighting game mechanic moves, no tons of souls to customize and decide what to use. no, the game basically has 4 or 5 arm glyphs you'll use and greatly rewards you for not diversifying your arsenal. the more you use a single weapon type, the stronger it gets.
back glyphs are all the kind that you just turn on and forget about besides the ones you just use to progress like magnes.
Things i'm missing is that you can't have multiple equip setups, so you don't have to change it all the time when going from fighter to mage and they should have added the effect of invincebility to the backdash from the beginning instead of having to wear boots for it, then they could've added a hardmode and you would have something like a mini darksouls ^^
there is a hardmode.
but playing with the glyphs? what glyphs did you play around with? there aren't many and most are pretty worthless. have you really found a use for the ice glyphs?