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Dawn is just too grindy (the Luck bug doesn't help) and a lazy retread of Aria. Also, it's the only one with forced touchscreen gimmicks.
Order has the best mechanics and balance, Portrait has the most content and length.
Order of Ecclesia being the best because hardmode is just that good in it. Playing hardmode on a fresh save is the way to go.
I love Soma as a character. I used him the most in Castlevania HD, and still would have done so even if he wasn't OP. But the more anime approach of the sequel and the touch controls are minor gripes I have with the game. If they had stuck more to the original art style or the gothic concept art it would have helped, as the gothic art style makes Order of Ecclesia look the best of the three. Difficulty is why it's not my most favourite though. Even on hardmode it's too easy if you grind for souls/items. Which I love grinding.
Potrait of Ruin I never really played all the way through I must confess. I mean too eventually. My only superficial criticism of it is the anime art style that is similar to Dawn of Sorrow.
Also the legendary Yuzo Koshiro participed to create some songs, 10 out 10!
Dawn of Sorrow: f-king gorgeous game, to me it's the definitive looks of a 2D Castlevania, have all the perks of the game above (less Yuzo Koshiro lol) and it's a shorter game, for this only reason I rank it below Portrait, but it's good equally.
Ecclesia: insanely hard game to play casually, in some ways was a more rushed production with many maps just being recolored, the ramped difficulty may not please some but boy, the story is dark! It's like going back to it's roots, Shanoa is one of the most badass protagonists that unfortunately we don't see on tier lists due how obscure this game is.
The stamina bar can be a plus or cons depending of how you look at it and it's the shortest game of all, but it's unique in it own way and honestly it's unfair to compare with both two.
You didn't asked but for the others: Aria of Sorrow > Symphony of the Night (too overrated, almost all the other games took the formula and improved).
Portrait had my favorite, soundtrack, environments, and story of the bunch. I like how it integrated the whip as a subset of weapons under the equipment system introduced in Symphony and reintroduced in the Sorrow games.
Dawn is good but flawed, I feel it's a significantly grindy version of Aria, and has a pretty mediocre story. It probably has my favorite bosses in the collection though.
Through modding, if you remove the touchscreen gimmick entirely and alleviate the terrible drop rates, Dawn jumps to being almost as good as Portrait to me.
I think Order has some crushing difficulty issues when playing casually, specifically with the bosses, whereas the previous three games felt more fair across the board. I also felt the glyph system was a little undercooked. Unique, but easily my least favorite gimmick of the DS games.
All great games regardless, and some of my favorite games of all time. Also the anime art style for the first two DS games never really bothered me. I think it fits the tone of those games' stories and characters, somewhat.
For the IGAvania games in general (excluding HD), the whole list would be:
Symphony>Aria>Portrait=Bloodstained>Dawn=Order>>Harmony>>>Circle
Buuuut....
If I had to, I guess I'd go...
Nevermind, I can't bring myself to rank them.
Reasons?
PoR was the more inspired one, borrowing ideas from Maze of Galious and referencing King's Valley alongside typical Castlevania references, it also offered more in gameplay variety and modes.
OoE had high difficulty, but at least farming stuff wasn't so bad and the quest system kind of made things interesting... It lost points because Hard Mode is absurd, the variety was lacking, and the shop had things a bit TOO expensive while not giving enough value for what you sell. Also Dracula was cool.
DoS may have had huge variety, good music... But it was held back by forced touch screen interaction, awful drop rates (not helped by Luck having no impact) and TERRIBLE navigation (screw Gergoth's tower). The J2ME version made the Magic Seals good, even if it came at the cost of variety.
Dawn = forgettable, portrait too easy and too meh (heard it’s a lot better on hard mode tho, gonna try that first when i get the collection), and ecclesia is the the most difficult and well rounded, but I do admit balance is completely broken once you get the laser glyph. Dawn would be better if they would just fix the luck bug tho.
Order of Ecclesia is horrendous. I genuinely believe that people say they love it are just doing it for the meme's.
Worst bosses, level design and exploration in the entire Metroidvania series. Even more lackluster level design than the old NES games.
If anyone had the right eye of the devil in real life. They'd be aimbot tier player at shooters.
But I won't gloss over the fact that the stamina system is love or hate.
1. Order of Ecclesia first because Shanoa is my favourite Castlevania protagonist I also like how elemental glyphs were implemented.
2. Dawn of Sorrow objectively is the superior of the 3 because it rivals Symphony of the Night for sheer depth, you could get lost in this game indefinitely. However I'm going to place it number 2 because the tactical soul leveling could have been have been implemented a little bit better, I have the same gripe with Bloodstained.
3. Portrait of Ruin in 3rd place, an absolute masterpiece of gaming but the only one of the 3 that I never managed to complete, I think I got stuck on one of the levels after Brauner I remember not knowing what to do next and then never picked the game back up.