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2. Weapon with high damage and blast for small vehicles
3. Grenade/Rocket Launcher
4. Supremo rockets
That's my favorite load out right now.
The goal is to provide a range of options allowing for customization.
For example, I like to use the Deagle without any attachments just because it looks cool. My friend in co-op really likes the bow (he is a crack shot with that thing, it is honestly impressive)! So we go in like John Wick meets Hawkeye and wreck shop.
Perhaps it is much less effective than just Supremo-bombing everything, but to us, our personalized version is a lot more fun!
also the game balance is only out of whack if you stop the storyline and just freeroam, as you progress the story the Rank requirement across the world Goes Up, so don't work on any side activities if you want to keep the challenge up, You could also just keep all your armor only on Rank 1 gear, only upgrade the weapons
to aim the supremo use any gun and wait until the crosshair touches what you want (if its a moving target) then activate it, you have to time the supremo shot just right, don't worry about missing either cause its homes in on them, it only has to touch the crosshair when you fire it
have the options but they're also somewhat viable and not clearly much worse than other options.
Tanks i've used EMP to hijack them but is there a quick way to completely destroy them?
Funny thing is, my throwing knife and axes shatter helmets lol
explosive bullets, you can use it on a machine gun for shooting choppers but that's it."
No, they're not useless. They have effects that serve a purpose outside of normal bullet damage. It's not super hard to headshot but it's not like you're always just gonna headshot everyone.
What if there's a bunch of enemies all over the place and you're wayyy outnumbered? Poison rounds can be used to turn them against eachother to even the odds.
Fire rounds can be used to take down vehicles very easily by shooting the drivers, they'll catch on fire and exit or blow up the car. Also again when you're not hitting headshots, fire is effective against every armor type (even the fire troopers can be easily blown up by shooting their back with fire rounds). Fire rounds can blow up poison and gasoline, and bliss rifle has a really cool poison fire combo for big boom boom.
I guess if you just wanna do the same thing over and over and just score easy headshot kills you CAN. I certainly aim for the head most of the time, but you're not always going to hit it, and sometimes it's just FUN to set people on fire or poison them.
But here's the main problem with what you said.
"shotguns are useless because well again enemies are so vulnerable to headshots why would you take a gun that kills just the same as other guns, but can't shoot far and reload slower?"
I'm sorry, what? What makes you say shotguns cant shoot far? Shotguns can shoot very far, especially in this game. But I guess if you don’t actually play with them you wouldn't have noticed that, but they do. The double barrel shotgun shoots very far even with buckshot, and reloads extremely fast. I'm consistently getting quickscope headshots with the db from 5-50 feet away. It also works super well with the first shot after reloading has increased damage, and either higher aimed damage or higher torso damage mods. Shoot, kill reload in like 2 seconds, repeat. The db is an awesome weapon.
Also just a comment about real life. It is a misconception that shotguns can shoot far. It depends on what kind of shells you're using, not the shotgun. Birdshot? Yea, not doing damage at long range. But buckshot and especially slugs can be shot very far and kill.
I WILL say though, the ammo typed for the shotgun are REALLY stupid. There's standard shells (whatever that means), buckshot (okay that makes sense), and shotgun shells... what? Shotgun shells? Okay, what KIND of shotgun shells? And what's the difference between the shotguns standard shells, and shotgun shells? Really stupid and makes no sense. They're slug rounds, that's what they should call them but they don’t.
https://www.americanfirearms.org/best-shotgun-suppressors/
https://www.a-tec.no/silencers
https://silencerco.com/silencers/salvo-12/
Education, you should try it.
For bullet types, the first problem is UI design, it's too cumbersome to change bullet type during combats to bother, hence any player pick AP ammo having a more general usage. i would say thanks there's AP bullets efficient enough for any case because changing ammo UI would have kill the gameplay.
But then even if you agree other ammo types are useful only in some cases, all are still junk but fire ammo:
- Poison is junk because a lot too many enemies are immune and it's a lot too rare enemies start attack each other, and the price that is tiny damages is just too expensive to wort it.
- Explosive ammo even has an in game hint about its supposed efficiency against tanks/vehicles, but it's pure lie, they are junk for that purpose.
Otherwise yes HR dominate largely because of head shot and ammo reserve and clip size. they make pistols junk by using single bullet shot with AR.
Shotgun is the only exception in close range cases, it is definitely special and head shot are quite harder to chain in 2/3 meter ranges.
Overall shooter need choose between realism and better balances, clearly FC6 didn't bother much on balances.