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But yeah I imagine if you're trying to preserve a vehicle or even just enjoy driving or something and there's nothing you can do to stop AI from pestering you that's lame, probably worse in water because they wouldn't have bothered trying to make the spawns inconspicuous
Also game will spawn things directly in front of you - when driving its near impossible to have at least 2 or 3 enemies just pop in, instead of being fun just becomes tedious as all enemy soldiers are the worlds best pistol marksmen in cars, and couldn't hit the ground with a rifle out of it.
if you dont disable alarms in outpost enemies will just keep on respawning, trash game
It just follows the formula of Rogue-lites
makes sure there's always a stream of activity and action for casual players that turn on their console on for a few hours a week. Leaving no appeal for players who want Farcry 3/4
I don't think this is Ubisoft's top team regardless. I think they left years ago and the people who filled in are very, very different in motivations.
Maybe a mod or something?
maybe there is Libertad mod which IMO everyone playing on pc should use at this point. anyway just keep your weapon holstered and don't bump into them and enemies will not attack
https://downloads.fcmodding.com/fc6/libertad-mod/
Thank you!! :-) I'll give it a try!
Right now I am supposed to find my way through a city maze to find statues to paint over. There are strongholds, fine, but the moment you get away 50 meters or so any cleared stronghold is populated again with enemies armed to their teeth, while you only have some rounds left. KIA is not a problem, you just respawn too, but it's getting tedious. Before spotting you they know where you are. If there is a slightest possibility that they see you they will and come right after you, unless you are not in a restricted area. Then you can stroll the street, even while you're state enemy 1.
Anyway, it's still a nice game with a lot of puzzles and a vast map to explore, but the spawning issue spoils immersion. Logically you'd have X enemies in a wide area with Y% probability they will show up at the boundary of your visual range. The higher value a site has the more probably there is presence. Any site cleared should be clear, or visited by investigating forces.
I ended droping the game; it's a pain that the respawn thing was killing all the fun when this game have so much going on, but it becomes exponientally more anoying and I keep getting angrier and angrier when I played the game, as I like to play with stealth.