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I've had to quit a few times to Google basic stuff. Including now lol. The camera changed from first person to Third person for some reason....my minimal has been completely empty since I started playing. I feel like I have to use the phone to tag enemies in this game....I never tag enemies in any of the former games. I find unless it is 100% bright outside that I can't really see anything while in combat. I'm not liking the humor. I'm not liking the characters. I really don't understand how it is I am able to just get weapons...anywhere at any point. In need of a flamethrower? No problem just equip it. Done using it? Equip something else right then and there. I can already tell you I won't be doing a completionist playthrough of this game. It just seems off in every way...
I won't say it doesn't belong to the franchise, because sadly the last game of said franchise have made us used to mediocre games. 3 had its flaws, but it was freaking fantastic. After that, it was a downward slope for a variety of reason. I watched few months ago a very interesting video made by a fan of the franchise who said "Farcry have almost touched greatness with each game, but never completely got it right". This is very very true.
You talk about the weapons and how they work, and I fully agree with you, they made weapons work in such a way it's not fun or engaging. As you said, before, you could just reequip your weapons when you want, or at the very least pick up enemy weapons laying around. Let's say you entered a bunker, you could just pull out a shotgun, or pick one up, because it was adapted to the situation. As you say, you needed a flamethrower, you equipped one. But apparently, the devs decided we couldn't have that, and forced us to change and equip weapons at a workbench in this game. And workbenches are only in some specific spots, either friendly or neutral. As a result, you can't change your weapons in enemy territory when there is a need for that. Because of that, pretty much everyone use an assault rifle, a sniper and either a grenade launcher or rocket launcher because you need some anti-vehicle option. They made some DIY weapons, but those use special ammo you can't find in the wild, and usually have some quirks making them annoying to use. Shotguns are barely useful, machineguns too, in addition to being weak, and submachine guns are never useful. You have no incentive to ever use them like some games used to have, encouraging you to use some weapons with challenges, unlocking customisation options from kills with a certain weapon type. The game tried to innovate with an ammo system and a weakness system, trying to make you use some ammo on some enemies. Truth is, armor piercing is better than everything and works on everything that isn't a vehicle. Resources to customise weapons are very very scarce for the amount of options you can purchase. What's the point of having 50+ weapons when you will only use 10 at most unless you force yourself?
It doesn't help that what is sold to you as being the "best" scope is absolutely horrible and no one in their right mind would find that convenient. It's a badly drawn red cross done with a big market on a panel of glass. All the lower tiers scopes are objectively better to aim. And that's just the gunplay...
The game starts pretty nicely, as soon as you leave the first island, you enter BS territory where the stories are mostly very disjointed and silly, when it isn't good big scoops of wokism being shoehorned in the scenario is the worst possible way. Understanding, in a way that make the people they try to sell as the pioneers of progressism being absolutely terrible people. It's like people 60 years old trying to write teen characters. We aren't "Hello fellow kids" level, but it is still very very absurd.
The storyline with the dictator and his son had the potential to be absolutely gold. The performance of the actor playing the dictator in particular, is excellent. The script on the other hand, is mostly garbage. All the wonderful ways they could have turned that story, they used none of them. They went with stupid decision after stupid decision that makes no sense, at multiple point do what the serie has done since 4 to take away player's agency to completely force the player to speak and act a certain way, get you kidnapped multiple times in ambushes you could easily avoid and fight out, protect some insufferable characters with plot armor despite the fact you could solve everything by killing them here and now(Real plot armor, you shoot them, they go into revivable state, you can't finish them, you just can't, you can hack them, burn them and shoot them as much as you want, they will never die), just so they can get TWO lines later... Makes your character trustworthy of a person who showed not being worth it multiple times, forces characters to act stupid so they can wipe them out of the board to push an even more stupid story... It's a mess, really.
The funny thing is also how they took so many things from so many others games, without understanding if people liked that or not. The gear system is similar to AC Valhalla. And no one likes it because it's bad. They removed perks points on level, instead your gear is your only way to power up and use some skills. They try to use some thing they put in Ghost Recon Wildlands, like the convoys, the fixed loadouts you can only change at places, but without giving you the tools to make them work. They came back to the 3 zones with 3 sub stories they did before, because they stole the idea from Saints Row who were originally the first ones to do it, and they saw it kinda worked(Except Saints Row did it better in most games). They try to copy the destruction system of Just Cause, without going all out on it, so it feels like a very lite version, because they don't want to commit to a full action game, in fear of making the stealth fans leave. Hell they even copied the wanted system from Just Cause down to the UI! They put planes in the game and even a flying car, but gave all planes vehicles terrible controls which make them horrible to use. It's like they try to do everything at once, and try to also get a great antagonist again(which they have failed to do in 4, 5 and now 6), because people loved Vaas, and they have yet to make a character that memorable again. They try, but they fail, because they go at it with the sensitivity of a marketing team instead of humans. Stealth feels almost like a second thought, just like in AC Valhalla, they keep it because people expects it, but they also try to say to players it doesn't matter and they can bum rush anything if they want and it works too. Something they have tried to do in New Dawn, which was badly received.
We all hope they will finally see the light for the next game, but honestly at this point, we expect to be disappointed once more.
Also, Blood Dragon is epic. Short, but awesome.
blood dragon was beyond awesome. i LOVED that i could play a far cry game without the lame fall damage XD
PS i will play fc2 this week - just gotta finish mad max first :3
The game looks great except for the foliage.
Makes the game look like its from the ps3 era to me.
dude it was so damn easy for me which i promise you im not saying as a flex. there is a similar type mission in gta vice city where you have to use an rc plane to plant bombs. actually 2 of these - and i despise both missions with a hatred you cant imagine. but for whatever reason - i was BARELY able to make it through the bombing of the tobacco fields in fc6 on my first try....which i promise was LUCK.
youre very right about the foliage. i record gameplay footage for all games i play - and ill tell you a funny story about that. so much of the footage i have from new dawn is actually of me stopping whatever im doing ingame to get a real close look at the rocks and foliage because the detail is absolutely insane. it became a "thing" with games i played after that. i get in real close to see if i can find a game with foliage and rocks THAT detailed. not been able to as of yet. youre right. the foliage in fc6 is ♥♥♥♥♥♥♥. although i will say the rendering of the game world in general is really bad. not saying this as a flex - but ive hardly ever used the tagging feature in far cry games - because i prefer combat to be dynamic/unpredictable - based around what i see and hear - but i HAD to turn on tagging in fc6 - because i find enemies blend so much into the environment :S