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Not the first time I read so positive comment on FC5, I don't get it, and this new quick try just confirm.
Graphics: FC6 is hugely better, FC5 repeat a classical flaw of many Ubisoft games, terrible lack of landscape type diversity, terrible lack of look diversity.
UI: FC6 isn't perfect nor so different but only show good changes.
Animations: Didn't quote neither big problems nor anything great, and I don't care, just need be acceptable for me, a detail in the gameplay.
Achievements abuses: I deeply dislike games as FC5 abusing use them to unlock stuff, deeply annoying.
The silencers overheat is no way a bad design in my opinion, and you have crafting options around it, cool-down speed, overheat slow down, lower range for quite lower heat up, You can also use two weapons with silencers and switch.
Perhaps FC6 tries too much to innovate, and it hurts many shooter players that get out of their habits, and that's definitely my case even if shooters have drop down in my list of genres that interest me.
And then I could have a competency problem, I was trying make a rescue hostage mission in FC5:
- Once more quoted the AI cheats and no way could hear and listen me or FC5 deeply failed bive me the right feedback.
- Before any single alert, hostages started be killed, could be from enemies playing with flamethrower but it's still junk design.
- Perhaps competency problem, it's very seen in the game, not much skills too, still tried 3 times without even be close to achieve it.
No, FC5 isn't so good even less great, it's more your first Far Cry. And then perhaps FC6 needs a work on difficulty options, as allow AI cheating as in FC5.
I'd say that this comparison FC5&6 made me think about changing my initial thought, perhaps buy FC6 (play both 5&6 on gamepass) to encourage dev and despite the many questionable designs, and despite I don't support much the shooter Action genre (shooter RPG would be a totally different matter).
EDIT:
I can't say either that neither FC5 nor FC6 are bad open world action shooters, with flaws but good points too.
FC6 has better gun customization, but the introduction of different bullet types did not improve gunplay, only made it worse....armor piercing is the best type
also as I mentioned before, the silencers overheat too fast
lastly the enemies in FC6 suck....I think the animation is worse than FC5
far cry 5 was better in that it wasn't an RPG...there was no leveling, enemies didn't have levels
levels in a shooter just makes enemies feel unrealistic
I don't see what you mean for effects, it's in both games chain of head shot insta kills and some enemies more bullet sponge, levels or not change nothing.
FC5 has already bullets types, and for FC6 just pick armor piercing then problem solved, a useless feature cant damage the gameplay.
You need better argument to explain why the gunplay is better.
There''s no design flaw here, only a point of small extra difficulty you don't like, but it fits fine stealth and avoid abuse silent shooting. That's a good design.
Not clear why, I suspect you are making a confusion with difficulty, FC6 seems have target a bit low.
I really tried to like 6
and recently I played it again and I liked it more than before...using the libertad mod
but the vibe is just off
far cry 5 achieved an ultrarealistic vibe...it was super immersive
far cry 6 went for kinda a goofier more cartoonish vibe...this is shown in the enemies and side characters and level
When playing both I though Starfiled gunplay was better than both overall.
Let be clear but Starfield hasn't the open world aspect, nor try has the enemies "living in an open world" through patrols and wandering which is typical to Far Cry series, and is better indoor but overall less good outdoor, when it's more the reverse for FC5&6.
the guns are prob pretty similar in both 5 and 6...now I don't like the quickly overheating silencers, but you made your point about it so that's not the dealbreaker
I think I don't like how it feels shooting enemies in 6 vs 5 and the reason is mostly the enemies in 6 the design looks goofy to me whereas in 5 the enemies looked menacing
so for me, it feels far more fun to kill enemies in 5 (makes me feel like I'm a badass)
It happens you prefer FC5 of all, for me it's from far FC1. I see more that you failed adapt to FC6 or that FC6 is too easy for you.
also far cry 5 made me truly feel like I was in Montana
Far Cry 6 I felt like I was on the hollywood set of a fake cuba
Perhaps we can agree on some shooting originality in FC6 we both dislike:
- Abuse of long reload, ok FC5 has its cases, but FC6 has multiple cases pushing it too far.
- The time wait to shoot after a run, it feels wrong even if with time I got used to it. I think require just a stop would have been fun, but the wait time is a bad idea.
- The minimap goes too far, it should have stick to FC5 no minimap approach.
- The armors giving game changers go too far. You are free ignore them, but some base design are questionable without some of them.
And then points of FC6 shooting I preferred:
- FC6 sliding is very fun, FC5 meh on that.
- FC6 hostages management is a lot more tuned than in FC5.
- Both abuses of enemies waves but for now found FC6 do overall a better job on that.
- FC6 uses more effects even if it's more bases for future, that will need better tuning.
- Just for me, I love the highlight options for enemies/allies ok it's because of vision problems but still.
- Overall I found stealth working better in FC6 but ok base stealth move is too slow.
- I found intriguing the armor game changer giving quite fast stealth move, it setup bases of a more interesting gunplay with two move types, stealth or sprint.
What's clear is at first FC6 shooting is a bit chocking because special, but after some time, I get used to it, and don't find it worse/bad/less good.
And the reproach I have to Montana (in FC5) is the lack of landscape diversity, and lack of look diversity.
But on another way, the FC6 revolution thematic feels deeply boring, and it's saved only though NPC. I hope it's because of the writing, not me that became cold on the topic.
I can't say which one is less good. Better characters/NPC for FC6 when most feel clowns for FC5 enemies side and pale for FC5 friendly side. But if I can't take seriously FC5 story, it seems have a bit more punch. For me both are far from ACO or ACV on that matter.