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As for rooting for the main villain you really don't in this. The main villain in this is just an evil dictator and portrayed as such. The main villains son is likeable but he's just a child.
The villain isn't even charismatic in this one and has the last amount of screen-time of all the villains, 2 included.
Also I didn't quite like some of the gameplay elements. Supremos and Resolvers weren't such a major contribution to the gameplay as they had been hyped to be, the treasure hunts weren't as fun as in some of the previous games, and the checkpoints which take several minutes to clear weren't such a good idea, they're neither quick road encounters nor serious outposts, they just become a nuisance quickly and clearing them up becomes very repetitive and not all that satisfying.
Writers miss too many opportunities just writing a cliche bad guy per se. What makes a good villain and helps the story is making the bad guy likable and one you could maybe even side with on some points or throw in a sick sense of humor in good taste and with continuity of their backstory.
Then FC 5 came out and it was massive, had a great story, had a great villain and a family was a nice touch to all this. It was a world that was fun to explore and you had flying. You also had a lot of nice character development. A lot of fun and great things in FC 5. New Dawn came out and it was also good I thought. A nice follow up to FC 5.
Far Cry 6 came out and it was just mediocre to me and perhaps because I played so much of Far Cry 5 and it was too early for me to get into the next Far Cry game. The least favorite for me out of all of them going back to even FC2.
Six isn't a bad Far Cry game, it's just more of the same and perhaps it is due to burnout. There was just nothing I thought was enough to want me to get into this one. You could ride horses, the downtown scenery change, the base semi building and some elements of the game they added into the game just seem kinda like mini games and padding that were just tedious and didn't really hold any value to the game play experience. In fact it kinda took you out of it with the micro management. I thought it was a great concept but didn't seem finished or just not implemented well. I liked the ideas though they were doing with the crafting building up your base etc.
Every new Far Cry game is always the "least liked" when it's released. By the time Far Cry 8 is released, Far Cry 6 will be considered "the best" Fary Cry game.
Unless they've changed it since release but I doubt it.
The main character isn't much involved in the Guerrilla and want escape to USA, and you can finish the game very fast and just do that, you get a proper end when tanning on a beach and listen news at radio.
And then you can stick to the Guerilla and not even one second like any single of the villains:
- One is enslaving population and indirect poison them by necessity.
- One is making human experimentation up to cruelty and death.
- One is blinded to his leader and makes tortures and brutal repression of population, too "keep order" or "fight the rebels".
- One constantly lie to media and international media, and secretly jail, support human experimentation up to death.
- One is typical corrupted international company both financing the tyranny and making huge profits. It's the only one you can choose shoot in the face or accept his offer to finance the revolution and let him free, I shoot his face because I was an irritated player at this point of my play lol, not tried yet the other option and if it's a future betray or not.
- And the main leader is only a typical tyrant brute avid of power, and sometimes can manipulate to fake be different but the game never tries build the illusion to player, only a few times open some doubts.
- The son of the tyrant is no main villains, it only makes wonder if the brutal education of his father with achieve make him a villain, but it's nothing clear up to end.
I'm surprised you found any FC5 villain likable lol.
But I agree FC3-5 has really cringy main villains, when for FC6, most main villains and there isn't just one, feels more realists.
- Finally FC6 offers true audio options, not the incredibly dumb sound volume and music on/off up to FC5.
- FC6 has finally a much better pick drops UI and system, much more fluid and compatible with shooting. When the series was very questionable for its design of that.
- Main story is less worse than in FC5.
- There's many more better more memorable friendly/secondary NPC than in FC5 that hardly has any.
- Main stories forced missions are overall better than those in FC5 where they are a weak point of the game.
- FC6 has much better weapons choices and mods.
- FC6 has much more vehicles choices, you can even find some with similar driving than in FC5.
- FC6 is widely better on puzzling, even if ok it's new in the series, and fans can feel it's not merging well.
- FC6 has better done pets than pets of FC5 (but FC5 has also followers when FC5 has none).
- FC6 has better shooting for various key POI to conquer, just because of POI design.
- FC6 has much better landscape diversity and looks a lot nicer, FC5 Montana is pale in comparison and quite repetitive.
Otherwise, I won't deny:
- FC5 fills better the world with combats. On that FC6 screwed up something in the series, perhaps an abuse of highway like roads not favoring combats filling, perhaps just about spawns designs.
- FC5 lite RPG character building is better than the FC6 idea to transfer skils to limited armor set. FC6 idea is to use multiple equipment set more specialized, and then switch to the set better adapted isn't working properly. If this works fine in Assassin Creed Odyssey it's only because you won't be tempted switch set often. But in FC6 you'll be pushed switch set often, and without any shortcut to switch set it's just tedious and ends pinpoints the weakness of the design choice of skills put one on each 5 equipment pieces, so max 5 skills to play lol.
- FC5 has a very develop (optional) followers system, FC6 has nothing of it (only option of a pet among few).
- FC5 has a more classic shooting, FC6 tries innovate more of some aspects and is ok for a few, less ok for others.
- FC5 has mainly only white male NPC, sarcasm intended.
Anyway both are very far from FC1&3.