Europa Universalis IV

Europa Universalis IV

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2 marca 2021 o 4:59
Dev Diary: Centralize States
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Mortician 2 marca 2021 o 23:41 
Początkowo opublikowane przez D-Coke:
Początkowo opublikowane przez Kaiser:
Feels like dev diaries have turned to a 'today we are revealing this button, see you next week', last few dev diaries have been rather short except the ones about Polynesia and Australian ones.

Well that's the typical Johan approach. That guy obviously posts those dev diaries 5 minutes before closing shop and he and by extension his EU4 team have no idea what the term "tall" even means. Johan and his big mouth as he's known for, always tends to regret whatever he said in the past since he himself said that he has no interest in making any decent "playing tall mechanics" and all Pdox games are map painter simulators.
Dude, they don't even do wide! The game has major problems with sieges/fort mechanics macroing buildings,... What's annoying is that they already have better/more realistic mechanics present in older games like ck2.
suslu21 3 marca 2021 o 1:01 
why click this button while we have expand administration?
Me, I 3 marca 2021 o 1:46 
As a long time player of the game I have a ton of realism and balance suggestions to make. It would be great if you made it so colonial nations convert culture and religion again. The new system with nauhatl aztecs staying around till endgame is not only non-sensical but also ahistoric. Historically, settler colonies like in the East Coast of North America, Canada and Australia had entirely wiped out the native population and replaced it with colonists. In the game this just does not happen, If there was a native in Massachusets and it modernised the province will end up as a totemist native culture province for eternity because the Colonial Nation AI never converts neither religion nor culture. Places like Peru and Mexico had been almost entriely converted to Christianity within a few generations and assimilated into a catholic spanish speaking culture. Please just at least revert the changes in the Spain DLC that broke the game. I have seen sunni morroccan Portugese Cuba too many times. Also being able to change the primary culture of PUs but not CN is very annoying, CNs should just instantly turn into their owners primary culture and religion. The religious tolerance national idea of colonial nations is rather unrealistic. The spainish inquisition was a thing for a reason. Also it would be pretty nice if you split the provinces of Mutsu and Rikuzen in Japan and added the island of Sado, with these 3 provinces the Japan map can be completely done (an event to move the capital to Edo and turn the production into Silk would also be greatly appreciated) Also it would be pretty nice if the capital city of colonial nations could be changed, also the colonial nation AI usually leaves a colonist in its capital to develop and this results in a 50 development province with 0 buildings since there is no way to build when a colonist is active. Also when there is a manufaftory in Coal producing provinces in colonies there is no way to destroy it and build a furnace. Also (I know, too many alsos) the static 5% goods produced modifier for Coal is just too easy to stack and overpowered. I think it would be much much more balanced if the bonus of the furnace was based on the production development of the province. This way a 3 Dev Coal province in Siberia won’t give the same bonus as a 45 development Coal province.
Ostatnio edytowany przez: Me, I; 3 marca 2021 o 1:59
looks like Imperator won't be the only game Johan killed
Początkowo opublikowane przez Ogilvie:
100 Reform Progress for 20 Governing cost is an absolutely awful deal. The numbers seriously need tweaking on this.
koskhun 3 marca 2021 o 3:35 
Happy reformists
pogba 3 marca 2021 o 5:06 
this is quite worthless
NEW BUTTONS POG

idk if the numbers are so good, 100 reform progress for just 20 cost makes it pretty much unpressable until you do all/most of your govt reforms. Not sure if it's much of a playing tall feature either, they tend not to run up against governing capacity problems like that.
Is there any more 4k support coming for Leviathan? would be nice to have up-rezzed UI and text
DaMean403 3 marca 2021 o 8:28 
Początkowo opublikowane przez engineer gaming:
As a long time player of the game I have a ton of realism and balance suggestions to make. It would be great if you made it so colonial nations convert culture and religion again. The new system with nauhatl aztecs staying around till endgame is not only non-sensical but also ahistoric. Historically, settler colonies like in the East Coast of North America, Canada and Australia had entirely wiped out the native population and replaced it with colonists. In the game this just does not happen, If there was a native in Massachusets and it modernised the province will end up as a totemist native culture province for eternity because the Colonial Nation AI never converts neither religion nor culture. Places like Peru and Mexico had been almost entriely converted to Christianity within a few generations and assimilated into a catholic spanish speaking culture. Please just at least revert the changes in the Spain DLC that broke the game. I have seen sunni morroccan Portugese Cuba too many times. Also being able to change the primary culture of PUs but not CN is very annoying, CNs should just instantly turn into their owners primary culture and religion. The religious tolerance national idea of colonial nations is rather unrealistic. The spainish inquisition was a thing for a reason. Also it would be pretty nice if you split the provinces of Mutsu and Rikuzen in Japan and added the island of Sado, with these 3 provinces the Japan map can be completely done (an event to move the capital to Edo and turn the production into Silk would also be greatly appreciated) Also it would be pretty nice if the capital city of colonial nations could be changed, also the colonial nation AI usually leaves a colonist in its capital to develop and this results in a 50 development province with 0 buildings since there is no way to build when a colonist is active. Also when there is a manufaftory in Coal producing provinces in colonies there is no way to destroy it and build a furnace. Also (I know, too many alsos) the static 5% goods produced modifier for Coal is just too easy to stack and overpowered. I think it would be much much more balanced if the bonus of the furnace was based on the production development of the province. This way a 3 Dev Coal province in Siberia won’t give the same bonus as a 45 development Coal province.
Man I loved your ideas. Especially those concerning Japan. Sadly most countries have lacking mission trees. As a Pole I'd love to see new religion in Ukrainian provinces in 16th namely greek-catholics ( Basically orthodox but under pope not moskva). Besided Poland was called country without stakes and granrary of Europe so at least Id expect 50% to grain or smth and complete tolerence to other religions like hungary. Also we had freaking Swedish king on our throne and later his so why isnt there a PU CB in polish mission tree and there's CB on hungary where its true that hungarian king reigned over Poland and same dynasty rules in almost all Eastern kingdoms in 16th century but CB on Sweden and Russia would have much more sense. PU on Russia cuz Poland as the only country in history captured Moskva and had Polish king on their throne. As of now to have enjoyable time as Pole playing Poland you have to play on mods cuz PLC is one of the most boring countries in EU4.
Talezteller 3 marca 2021 o 8:32 
Not sure you guys understand what playing Tall means... this pretty much only benefits super wide empires in the lategame, once expansion starts to outstrip the pace of gov. capacity growth through technology.
Talezteller 3 marca 2021 o 8:38 
Początkowo opublikowane przez buff frog:
100 reforms kinda A LOT

This will pretty much only be useful in the mid-to-late game after you're completely done reforming your government and you've already expanded administration so much the cost to do it again is over 100 GRPs.
kopio2 3 marca 2021 o 9:06 
Lame dev diary and judging by paradox track record i dont expect "polishing" to do much
ab 3 marca 2021 o 11:17 
The only country this will be even remotely viable on even super late game is Prussia. For everyone else it's useless.
jddoty25 3 marca 2021 o 11:20 
small nit-pick, WHY do some nations have their cores but others don't? Sapmi, Karelia, Dzungar, Khalkha, and Hausa are some. you NEVER see these nations ever because seperatist rebels don't spawn there, instead you get things like Oirat tribes and Swedish peseants instead of seperatist. Khalkha, Sapmi, karelia, and Hausa are the primary culture of their respective culture.
Anyways, about the thing itself. this is actually worthless, when the expand administation button already does it's purpose. Also, a bit of flavor to areas like the Caucasus or Chagatai would be cool. Chagatai has no missions, despite being the only one of the original Mongol succesor states to still exist. Also Ming NEVER explodes anymore. they just attack Oirat and tributise them. The ottomans have one of the largest base trees without DLC, but it offers no modifyers, only permanent claims. the Russian tree is like 10 things, which does give you a lot of claims, but it has zero modifyers or any real flavor at all. Also, HOW does Doti, a OPM 7 dev Himalayan country command the same amount of respect that the Mamluks or France did? all 3 of these nations start out with the kingdom government rank. there needs to be a few more.
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