Europa Universalis IV
2 мар. 2021 г. в 4:59
Dev Diary: Centralize States
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So why should you centralize a state over expanding administration if both cost reform progress ?
Автор сообщения: sunnierflyer743
I won't say how bad or disappointing this is as many others already have already said plenty instead I will suggest ways the 'Playing Tall' features could be improved.

Most tall players never have an issue with Governing capacity so how about instead of 100 rp and five years for -20 Gov Cap, how about like others said -15% or 25% autonomy with a base minimum of 15% or 25%. Maybe give 10-15% dev cost modifier on top which effects all other modifier

E.g

You have base cost of 8 modifiers give you plus 120% another gives -20% total plus 100% so 16 dev cost. But then this new reduction gives -15% off that figure 15.2 dev cost.

Something else that could be done is tie this to crownland such as at 100% crownland ownership Centralise state cost 50 p instead of 100.


A possibility for centralise dev is have it similar to the colonial policies with:

Option 1, Dev to Capital State with 30% of dev lost
Option 2, Dev to all provinces of primary culture connected to capital with 20% of dev lost
Option 3, Dev to all provinces of Culture group and accepted culture with 10% of dev lost

If you used Option 2 or 3 on a primary culture it would just redistribute the dev among where it would go

I know these don't help tall gameplay but I struggle to find a way to does without having many unrealistic restriction that would make zero sense.


It's likely these would need to be relaxed relaxed for a A.I so for states they would have 0% minimum Autonomy.


A few other thing i'd like to see changed

Great powers can join any war if there are already 2 other GPs involved and if there is already three GPs AI great powers are very likely to join
Reduction in how often burgundy gets an heir, its ridiculous how little the inheritance actually happens
Sweden also never rebels without player intervention which is disappointing

I realise these many not be good maybe not even be possible but as a tall player these are some of the issues i've noticed with this game

I like these suggestions. I would also say that some new idea groups are essential for improving tall gameplay - basically all current idea groups (except economic, trade, defensive, mercantile, innovative) are about expanding through either conquest or diplomacy, and there isn't very much to do when you're not expanding. I'd like more idea options that fit a small merchant republic for example - I think this would need new types of modifiers, things that provide interesting micromanagement at the province level as we have in Imperator: Rome. So keeping local populations happy could be more challenging and rewarding with multiple variables, a more dynamic trade system could benefit small countries that manage to develop their natural resources rather than being fixed to always favour England and the Italians, and buildings or local government policies could play a heavier role than they currently do, so that not everything is about optimising the realm for endless war or controlling one's smaller neighbours.
Автор сообщения: jzltamago
Автор сообщения: Varak

And better mission trees... too many are conquer a, get claims on b; conquer b, get claims on c; etc. ad nauseam. And make those chains less restrictive as they have for SOME -- instead of conquer all X lands, conquer 5 of 8 X lands.

I completely agree. The mission trees that are the coolest are the ones that give unique effects. Chains of claims (which in relative terms are just slightly beneficial unless you get a boatload of them) are not that good, and definitely not that interesting. Also, avoid missions that are require some very specific AI behavior.

Agree, I'd like to see a similar design ethos as in Imperator's generic mission trees - obviously the mechanic in EU is different because there's just a fixed tree for the whole game unless you change tag, but we could have a more expansive generic tree with options for peaceful development and some more interesting challenges. Improve development level of all provinces in your home region for example, build certain buildings, whatever.
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Дата создания: 2 мар. 2021 г. в 4:59
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