Europa Universalis IV

Europa Universalis IV

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Mar 2, 2021 @ 4:59am
Dev Diary: Centralize States
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Showing 1-15 of 93 comments
SlavKO Mar 2, 2021 @ 5:15am 
New buttons POGGERS
sunnierflyer743 Mar 2, 2021 @ 6:46am 
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I won't say how bad or disappointing this is as many others already have already said plenty instead I will suggest ways the 'Playing Tall' features could be improved.

Most tall players never have an issue with Governing capacity so how about instead of 100 rp and five years for -20 Gov Cap, how about like others said -15% or 25% autonomy with a base minimum of 15% or 25%. Maybe give 10-15% dev cost modifier on top which effects all other modifier

E.g

You have base cost of 8 modifiers give you plus 120% another gives -20% total plus 100% so 16 dev cost. But then this new reduction gives -15% off that figure 15.2 dev cost.

Something else that could be done is tie this to crownland such as at 100% crownland ownership Centralise state cost 50 p instead of 100.


A possibility for centralise dev is have it similar to the colonial policies with:

Option 1, Dev to Capital State with 30% of dev lost
Option 2, Dev to all provinces of primary culture connected to capital with 20% of dev lost
Option 3, Dev to all provinces of Culture group and accepted culture with 10% of dev lost

If you used Option 2 or 3 on a primary culture it would just redistribute the dev among where it would go

I know these don't help tall gameplay but I struggle to find a way to does without having many unrealistic restriction that would make zero sense.


It's likely these would need to be relaxed relaxed for a A.I so for states they would have 0% minimum Autonomy.


A few other thing i'd like to see changed

Great powers can join any war if there are already 2 other GPs involved and if there is already three GPs AI great powers are very likely to join
Reduction in how often burgundy gets an heir, its ridiculous how little the inheritance actually happens
Sweden also never rebels without player intervention which is disappointing

I realise these many not be good maybe not even be possible but as a tall player these are some of the issues i've noticed with this game
Kaiser Mar 2, 2021 @ 6:49am 
Feels like dev diaries have turned to a 'today we are revealing this button, see you next week', last few dev diaries have been rather short except the ones about Polynesia and Australian ones.
rainwalk Mar 2, 2021 @ 6:56am 
первый нах
100 Reform Progress for 20 Governing cost is an absolutely awful deal. The numbers seriously need tweaking on this.
achless Mar 2, 2021 @ 7:01am 
VERY POG
Dave_tda18 Mar 2, 2021 @ 7:13am 
This centralize state will never be used in tall games. Since playing tall means you won't have a problem with gov. cap (cause you can rush tech, and rush reforms), this will only be used while playing with modifiers which reduce your gov. cap. eg.: Prussian players...
thomiozo Mar 2, 2021 @ 7:38am 
1. we already have a button that does this "expand administration"
2. expand administration has a better cost benefit up to the 20th click or if you're using state maintenance buildings up to the 245th click, which would require spending over 100k reform progress. or 15~ times the max you could physically earn by 1821.
3. given that the capital state has 100% state maintenance reduction, this conflicts immensely with the previous dev diary
Yamato Matsuda Mar 2, 2021 @ 7:47am 
Ну что я могу сказать, добрый вечер :guardian:
TFD Mar 2, 2021 @ 9:03am 
Cool, we have a new way to effectively raise our governing capacity. But why would we ever use something 5x the cost of "expand administration?" This doesn't help tall play at all, and it's so pricey and redundant that there's no reason to ever press it.
llilttllitlt Mar 2, 2021 @ 9:18am 
100 Government Reform Progress points, seriously? Isn't that a typo?
Varak Mar 2, 2021 @ 9:27am 
I don't know about all these features for EU4 but they will be great in Victoria III.
Leveller von 47 Mar 2, 2021 @ 9:29am 
When you're playing tall you don't really need more governing capacity and there is already a way to convert reform points into extra governing capacity. It might be better to use admin power to invest in a state, kinda like the investments you can do in trade companies but instead with the excess admin power.
KawaiiKatana Mar 2, 2021 @ 9:42am 
Originally posted by Kaiser von 47:
When you're playing tall you don't really need more governing capacity and there is already a way to convert reform points into extra governing capacity. It might be better to use admin power to invest in a state, kinda like the investments you can do in trade companies but instead with the excess admin power.
THIS
Eventually when playing tall all the way, I often even reach empire level in dev. With that government bonus to gov. capacity, including expanding administration, the need for this is not really present. But if it were to become a feature anyways, using adm power would make much more sense.
Even, to reflect the intricacies of the administration of a state, the cost could be X adm, X dip, and X mil power, which from a gameplay perspective would make sense since one often ends up with abundances of mil power when playing tall.
Last edited by KawaiiKatana; Mar 2, 2021 @ 9:50am
KawaiiKatana Mar 2, 2021 @ 9:55am 
I would also request, although with a bit of realistic pessimism: Please give Merchant Republics Estates that reflects their factions. Merchant Republics are the ultimate tall gameplay, and lacks so much depth without estates, when they really should be the ones providing such an in-depth experience. They are no longer viable, or very pleasurable to play, but at least give them back some of the role-play element they used to provide.
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