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Most tall players never have an issue with Governing capacity so how about instead of 100 rp and five years for -20 Gov Cap, how about like others said -15% or 25% autonomy with a base minimum of 15% or 25%. Maybe give 10-15% dev cost modifier on top which effects all other modifier
E.g
You have base cost of 8 modifiers give you plus 120% another gives -20% total plus 100% so 16 dev cost. But then this new reduction gives -15% off that figure 15.2 dev cost.
Something else that could be done is tie this to crownland such as at 100% crownland ownership Centralise state cost 50 p instead of 100.
A possibility for centralise dev is have it similar to the colonial policies with:
Option 1, Dev to Capital State with 30% of dev lost
Option 2, Dev to all provinces of primary culture connected to capital with 20% of dev lost
Option 3, Dev to all provinces of Culture group and accepted culture with 10% of dev lost
If you used Option 2 or 3 on a primary culture it would just redistribute the dev among where it would go
I know these don't help tall gameplay but I struggle to find a way to does without having many unrealistic restriction that would make zero sense.
It's likely these would need to be relaxed relaxed for a A.I so for states they would have 0% minimum Autonomy.
A few other thing i'd like to see changed
Great powers can join any war if there are already 2 other GPs involved and if there is already three GPs AI great powers are very likely to join
Reduction in how often burgundy gets an heir, its ridiculous how little the inheritance actually happens
Sweden also never rebels without player intervention which is disappointing
I realise these many not be good maybe not even be possible but as a tall player these are some of the issues i've noticed with this game
2. expand administration has a better cost benefit up to the 20th click or if you're using state maintenance buildings up to the 245th click, which would require spending over 100k reform progress. or 15~ times the max you could physically earn by 1821.
3. given that the capital state has 100% state maintenance reduction, this conflicts immensely with the previous dev diary
Eventually when playing tall all the way, I often even reach empire level in dev. With that government bonus to gov. capacity, including expanding administration, the need for this is not really present. But if it were to become a feature anyways, using adm power would make much more sense.
Even, to reflect the intricacies of the administration of a state, the cost could be X adm, X dip, and X mil power, which from a gameplay perspective would make sense since one often ends up with abundances of mil power when playing tall.