Europa Universalis IV

Europa Universalis IV

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Zloth Oct 1, 2013 @ 6:01pm
Adding more music
April 2016 - this no longer works quite the same way. Look a few pages down for the new method.

One thing that got annoying for me in EU4 (and CK2) was the music. Not that the current music is bad - there's just not enough of it. A couple dozen songs for a game that's going to last 100+ hours? Uh, no, I need more. Luckily, a little hacking (and a little help from the guides here on Steam) and I had plenty of music in no time! Here's how:

1. If you look inside your "My Documents" folder you should see a "Paradox Interactive" folder and inside that a "Europa Universalis IV" folder. If there isn't a directory called "mod" inside that folder, create it yourself. (Yes "mod", not "mods".)

2. In the "My Documents\Paradox Interactive\Europa Universalis IV\mod" folder, make a new text file. Open it up and put the following text in:
name="MoreMusic" path="mod/MoreMusic" tags={"Sound"}

3. Rename the text file to be MoreMusic.mod. (If the .txt extension isn't visible, you may need to change your folder options to make sure known file extensions are visible. Google it to see how.)

4. Make a folder in the "mod" directory called MoreMusic. Go into that folder. Make a folder called "music" inside that folder and open it up. Create a new file in that folder called songs.txt.

5. Start copying in OGG music files! Lots of games use them, including Crusader Kings, Civilization 5, and Final Fantasy 7.

6. Now you'll need to get these file names in. For each file name, you need to put in text like this:
song = {Name = "TheFileName.ogg" chance = { modifier = {factor = 1 is_at_war = no}}}
That will give make it so TheFileName.ogg plays when you are not at war. Change the "no" to a "yes" and the music will only play when you are at work. Take is_at_war out entirely and it will play whether there is a war on or not. Do this for every music file you copied (which can get pretty tedious).

7. At the end of the file there's a row that's just "############". I've got no idea if that's needed or not but it's trivial to put in so you might as well do it.

8. If you want, you can put subfolders inside your music folder. When you put the file name in, prepend the folder name and a /. Yes, that's a rightwards leaning slash. (SOMEbody over there has been spending way too much time in Unix.)

9. Double check and make sure you have not repeated any files. One repeated file in the list and your mod will not load! Now save the songs.txt.

10. Start the game! You should now see the MoreMusic mod listed. (If not, start the game, quit, and launch the game a second time. That's been known to help.) Check the box and start the game. The opening music is always the same but you should soon hear your own music once you start playing.

P.S. Do NOT upload your mod to the Workshop! Those aren't your ogg files to give away!

Sample songs.txt in my next post...
Last edited by Zloth; Apr 8, 2016 @ 4:49pm
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Showing 1-15 of 53 comments
Zloth Oct 1, 2013 @ 6:03pm 
I keep most of my songs in subfolders to keep the war/peace/either categories straight.

song = {Name = "Norm/akingisdead.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/AmaryllisSuite.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/AmericanDreams.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/asimplesongforcommoners.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/Attila_Peace.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/bokujo.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/Boudicca_Peace.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/Chanson.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/crusaderkings2_maintitle.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/Dido_Peace.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/Dusk0123.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/elec.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/tifa.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/turexgloriae.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/William_Peace.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Norm/yufi.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "War/AdagioMonochord.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/AncientForces.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/AngelOrDevil.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/ApocalypseWarrior.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/bat.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/Boudicca_War.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/CarmenSuitePrelude.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/chu.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/condor.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/Dark_Landscapes.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "War/Dido_War.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Either/AmaryllisSuiteSarabande.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/BerceuseOp.16.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/Dark_Voyage.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/End.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/InTheManger.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/MissingInAction.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/PianoConcertoInAMinorOp16.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/Quest_For_Peace_b.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/RomanticPieces.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "Either/Shadow_a.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "SuiteNo.5inCm.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "SymphonyNo.5.ogg" chance = { modifier = {factor = 1 }}} song = {Name = "TheRedPony.ogg" chance = { modifier = {factor = 1 }}} ############
Pat Splat Oct 1, 2013 @ 6:04pm 
Thanks. This doesn't screw with the checksum does it?
Xara Oct 1, 2013 @ 6:38pm 
Are there other conditional modifiers you can add to the musical selections? It would be cool if I could take the Ottoman war music from civ 5 and make it play only if you are at war with or at war as the Ottos :p
Zloth Oct 1, 2013 @ 7:03pm 
According to the EU4 wiki, sound files don't mess with the checksum. Personally, though, I wouldn't trust it if you're very far into your game. Best to finish your game and THEN play around with the mods between games. You can humm until then. ;)

There could be all sorts of modifiers. I would bet on that "factor = 1" being some sort of probability. Make it 0.5 and the music won't play as often. I've got no clue what others might be there, though. All I did was go off what was already in the main game directory in the Steam app's folder.

(Personally, I would like to have it play the FF7 end-battle fanfare whenever I sue for peace and get full annexation. ;)
Xara Oct 1, 2013 @ 7:18pm 
haha.
M Oct 2, 2013 @ 9:59am 
While I agree there isn't enough music, it seems a LOT of work is required. Is there an easier way? Like adding some files into the exsiting ones? (Then maybe add a few lines in a file...)

I also noticed that the files you used are from Civ V and CK2. Can I use files other than oggs or is there a way to change other types of audio into oggs.
Last edited by M; Oct 2, 2013 @ 10:01am
Zloth Oct 2, 2013 @ 4:43pm 
I tried putting MP3s in but they didn't play.

It might be possible to take a bunch of music then use some sort of audio program to turn all of them into one huge OGG file but I don't think it would be a real good solution.

It should be possible to make a tiny little .VBS or even .BAT file that could read your directory and make the sounds.txt file for you. It would be even better if the game let you simply point to three directories (war, peace, either) and use those - then you wouldn't need a mod at all.
Pat Splat Oct 2, 2013 @ 5:23pm 
Here's the mod I made:

song = {Name = "Winter.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "We Have Independence.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Viennese Musical Clock.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Victorious Finale.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Vae Victis.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Unter Donner und Blitz, Polka schnell, Op. 324.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Tritsch-Tratsch Polka.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "To Victory.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "The Traderoutes Lead to Rome.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Senate.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Royal March.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Prophet - Coronation March.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Maid of Orleans - Entr'acte (Act II).ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Field.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Coronation - Title Theme.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "The Battle of Zama.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Tannhauser - Festive March.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Symphony No. 4 in E flat major - Scherzo - Allegro molto.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Symphony No. 4 in A major, Op. 90, Italian - Saltarello - Presto.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Symphonie Fantastique, Op. 14 - Marche au supplice (Allegretto non troppo).ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Suite - Looking Upward - Mars and Venus.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "String Quartet No. 62 in C major, Op. 763, Emperor.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Sorochinsky Fair - Gopak.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Semper Fidelis.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Sadko - Introduction.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Russia 1917.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Rusalka - ♥♥♥♥♥ Dance.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Rule Britannia Overture.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Rome is the Light.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Rome Goes to War.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Rock and Rome.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Riding to Battle.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Requiem in D minor, K. 626 - Seqentia - 1. Dies Irae.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Requiem in D minor, K. 626 - Introitus - Requiem aeternam.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Radetzkymarsch.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Queens Scherzo.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Poverty.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Porilaisten Marssi (Björneborgarnas Marsch).ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Overture from a Life for the Tsar.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Oh I'm a Good Rebel.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "New World Anthem.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Napoleon-Marsch, Op. 156.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Messa da Requiem - Sanctus.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Messa da Requiem - Dies irae.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Marcia Carolus Rex.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Marching Through Georgia.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Marche solennelle.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "March - The Royal Welch Fusiliers.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "March - King Cotton.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "March - Hands Across the Sea.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Legions of Rome.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Le Corsaire, Op. 21.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "La forza del destino - Sinfonia.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Johnny Comes Marching Home.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Johan's Waltz.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Inventions.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Indigo-Marsch, Op. 349.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Imperial March (Keisermarsch).ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Imperator.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "I vespri siciliani - Sinfonia.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Homage March from Sigurd Jorsalfar, Op. 56.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Handle This.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Grief.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Grand March from Aida.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "For God and Queen.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Finska rytteriets marsch.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Europe Anno 1850.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Elysian Fields.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Eagle Fly North.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Death of Prince Albert.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Countryside.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Citizens.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Carmen - Prelude.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Buckingham Palace.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Battlehymn of the Republic.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} song = {Name = "Barbarians Approaching.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "Auxiliaries.ogg" chance = { modifier = {factor = 1 is_at_war = yes}}} song = {Name = "A Day at the Court.ogg" chance = { modifier = {factor = 1 is_at_war = no}}} ############

All music is from Paradox games: Victoria Collection (on sale right now) and Europa Universalis: Rome. Works great. I converted all of the music files to .ogg files using VideoLAN, which is an excellent free media player. Use this youtube tutorial to figure out how to convert:

http://www.youtube.com/watch?v=4MDB7ubuukc

As soon as other Paradox games go on sale, I plan to snatch those up and edit in all of the music. I was thinking about adding Hearts of Iron III music to the file, but the soundtrack is a bit too modern and doesn't mesh perfectly.

I'd love to know how to modify other types of cues for when certain songs play, for example, when you get your first colonist, a couple of new songs are added to the playlist.
Last edited by Pat Splat; Oct 2, 2013 @ 5:28pm
Zloth Oct 2, 2013 @ 7:26pm 
"Radetzkym♥♥♥♥♥.ogg" ?? Oh dear, a naughty OGG! ;)

I should have mentioned something in my first post: if you want to keep the original music then you'll need to copy it out from your EU4 music directory. You'll want to copy the contents of songs.txt from there to your own sounds.txt file, too. (The entries look a bit different but spaces and new lines don't matter to the program reading them so they come out to be the same thing.)
[SOTR] CK2 Roy Oct 3, 2013 @ 4:33pm 
no, no, NO! how dare you do it the hard way when you could just mute your music and start a playlist on youtube! Much easier!
Zloth Oct 3, 2013 @ 6:07pm 
YouTube doesn't know when I'm at war.
Turan Khan Feb 7, 2014 @ 10:55pm 
Well I got it to work once. Then, I added four more songs and somehow broke it. I can't get my custom music to play again. Everytime time, EU4 seems to overwrite with the vanilla soundtrack.

Here's my code for songs.txt. Maybe you'll catch something I missed. I made sure that the filenames match with the .OGG sound filenames, so I don't think it's that.

This is for my Ottoman play

song = {
name = "peaceceddindeden.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "ottomansufimusic.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "coolwater.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "bridemeetingtuneofbolu.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "senburgazciftetellisi.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "poptimeonlyknows.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "poplostincrypts.ogg" #peace

chance = {
modifier = {
factor = 1
is_at_war = no
}
}
}

song = {
name = "warceddindeden.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "marchofthebeys.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "aman.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "ottomanmehtermarchingband.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "ottomancavalryband.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "poptower.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "popbarracks.ogg" #war

chance = {
modifier = {
factor = 1
is_at_war = yes
}
}
}

song = {
name = "thesensesawaken.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "salutetothesun.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "istanbuldan.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "sultanofthehearts.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "concertoturconominato.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "ghizemli.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "crescentmoon.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "ilahileri.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "taksimbolugelinkarsilamasi.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "whirlingdervishrhythm.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "sufi.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "sufihouse.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "sufimoments.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "yunus.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "airothervisibleforce.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "arabia.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "arabmarshes.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "ariddawalnoor.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "dafa.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "damagedlands.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "desertwind.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "flyingbird.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "fragilelands.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "iraqicafe.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "jallaman.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "judgementalwound.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "maat.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "naysolo.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "ornament.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "pakistanisufirhythm.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "pesrevinrastmode.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "plangquelcrudelbasciar.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "rasqatalbedoi.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "rastmedhal1.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "rastmedhal2.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "riversunraise.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "saharanvistas.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "salomesentrance.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "shen.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "solofortheud.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "testimony.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "thegoldsmiths.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "underdesertstars.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "yalel.ogg"

chance = {
modifier = {
factor = 1
}
}
}

song = {
name = "mozartturkishmarch.ogg"

chance = {
modifier = {
factor = 1
}
}
}

############


I plan to create such individualized mods for France, England, Italy, etc, trying to play with the is_year = XX to introduce famous musicians like Mozart, Beethoven, Bach, and others
Zloth Feb 8, 2014 @ 6:52am 
Everytime time, EU4 seems to overwrite with the vanilla soundtrack.
I don't quite understand that. Do you mean your songs.txt file is getting overwritten or that the game is just sticking with the original songs?

Assuming it's the latter, I would back up the songs.txt file then cut it in half and try playing. If it doesn't break then try the other half and make sure it breaks. Then take whichever half is breaking and split that half in two. Keep doing that until you find the problem song or notice a typo.
Turan Khan Feb 8, 2014 @ 7:48am 
Zloth, thanks for responding!

I figured it what was the issue. I got my custom songlist to work! Actually, it has always been working.

The issue was that I had the DLC Conquest of Constantinople that added 3 songs to Ottomans and Byzantium. Since I played extensively with these two nations, I became familiarized to the point that I thought it was vanilla. However, upon closer inspection of all vanilla songs and notincg that the tune playing was different, I figured it out that it may be some DLC surely enough.

So simply unticking the DLC made sure that only my custom songlist remained. So that's a headsup to other people, if you want JUST your custom songlist, be sure to untick the music DLC (Conquest of Constantinople, Yuletide, Songs of the New World, Songs of Yuletide). Myself, I really do like the three CoP music DLC songs, so I'll keep them.

Hopefully this would be helpful to others!
WhiskeyWerewolf Mar 10, 2014 @ 12:41pm 
Does this work for a non-Steam version?
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Date Posted: Oct 1, 2013 @ 6:01pm
Posts: 53