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you want:
mean_time_to_happen = {
months = 72 (or whatever the default is)
to be changed to something like:
mean_time_to_happen = {
months = 1
In this intance I believe that when you have peace, and no rebels running, the next month that ticks over will give you the end of the peasants war.
- - - - - - -
There is no 'events'.txt in the file. There's an events folder, and within that there's a PeasantsWar.txt that you can alter, and it has the same code as what you pasted, so I'm assuming that's what I'm looking for.
This did not work for me. As Scotland, I eliminated all rebels, reconquered all territories, and despite having a peasant_war_days value of 1 (I had already tried values 150 and then 30 to no avail) I was unable to get the event from firing.
I was also at war.
In contrast, my other game as savoy was simple - I paid the rebels off, they went away. There is clearly some other factor present.
Use the console and enter: print_flags
The list should contain the great peasants war flag.
Enter: clr_flag great_peasants_war_flag
Re-print the flag list. The flag should be gone now. If now, look for a typo.
At the beginning of next month, the effect gets removed from your country.
Reference:
Console commands[eu4.paradoxwikis.com]
In order to get rid of the Peasants War disaster at the very first day you simply need to give in to the Peasant rebels' demands and the disaster is instantly gone. You still need to recover your stability but now it isn't 50% more expensive anymore.