Europa Universalis IV

Europa Universalis IV

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"O" pot mus Aug 14, 2013 @ 6:52pm
Too many negative random events
I love this game and have played alot of it so far. But to me it seems like there are WAY too many negative events. Everytime I get positive stablity I get a random event that in effect says your leader farted loudily annoying everyone in the land: -1 stablity. Or you get a random peasant war which is -6 stablity. Admin resources are scarce and especially if you are a non European faction.

Are you supposed to be able to have positive stablity?

It just irritates me to feel like I'm finally gonna have good stablity then WHAM; rob me of my precious few admin points.

Any ways what does everyone else think?
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Showing 1-15 of 30 comments
Irken Aug 14, 2013 @ 7:05pm 
Tell me about that lol, as the aztecs a commet appears every few years, which makes my stability go down by one lol. Im afraid I wont survive once the europeans get to america :(
sevensided Aug 14, 2013 @ 7:52pm 
Don't over extend. Manage your rebelious territories with military points (Harsh Treatmen). Culture shift provinces when you can. Ive not had stab problems save for a period when I lost three rulers back to back to back.
Last edited by sevensided; Aug 14, 2013 @ 7:54pm
Kura_VII Aug 14, 2013 @ 8:03pm 
I agree, I like a challenge but this just kills the fun.
"O" pot mus Aug 14, 2013 @ 10:39pm 
I know how to use the military points and harsh treatment. It has nothing to do with that. Its the freaking random events that happen every two years that kill your stablity. Like opposing military schools; how on earth does opposing thoughts on military tactics cause instablity in the larger kingdom? Why does every faux pas kill stablity? Why does every comet as noted earlier have a devastating effect on my kingdoms stablity?

The problem is everyone of these random events is essentially charging me 100 admin points. I dont think there should be none but I do not think there should be half as many as there are. Its ridiculous!

This needs to be rebalanced Paradox. :)
Riaki Aug 14, 2013 @ 10:42pm 
I do think they need to do something about stability as a whole. I just keep it at ~1 and then use the equally broken "Clear your nation of rebels!" national mission to get a free +2 stability whenever I can (which is basically every time there's a rebellion).
Nefaro Aug 14, 2013 @ 10:55pm 
The event variety was even worse in EU3. At least they mixed up the onslaught of bad events so that now there are a few that do something other than give you a -1 Stability hit.

Really.. this is the only big game mechanic complaint that I have, which is left over from EU3 - The Stability & Bad Event dance. At least they diluted it a little bit with some Monarch Point hits instead of Stab. Still sucks to have receive mostly penalizing events, however. I'm guessing that having a 50/50 ratio of good-to-bad events leaves the game open to too much RNG streaks of (un)fairness?
bitcrusher Aug 14, 2013 @ 11:40pm 
Game without challenges would be too easy and everyone would have +3 stab, +3 stab should be difficult unless your doing well or sacrifcing stab for tech.
Wild Arms Aug 16, 2013 @ 8:24am 
It's their little way to influence history. Certain nations will get positive stability events all the time to help them out(Ottomans, Spain come to mind) Where places like England will not because it may cause them to become too powerful relative to when they historically became powerful.
source: complete conjecture.
Last edited by Wild Arms; Aug 16, 2013 @ 8:26am
sevensided Aug 16, 2013 @ 8:39am 
If you look at the events files, there are actually less possible negative stab events than others. Also, without these events, players would be perpetually in positive stability. Im alreay in positive stab most of my time anywho.
Free Luigi M. Aug 16, 2013 @ 8:48am 
Originally posted by Wild Arms:
It's their little way to influence history. Certain nations will get positive stability events all the time to help them out(Ottomans, Spain come to mind) Where places like England will not because it may cause them to become too powerful relative to when they historically became powerful.
source: complete conjecture.

Spain? In a multiplayer game as Spain, with lucky nations on, I got 7 (yes, SEVEN) -1 stability events in 10 years. I could barely keep my stability to, but at the same time I am 3 techs behind everyone in administration. And this without even conquering anything except Granada.
sevensided Aug 16, 2013 @ 9:05am 
Lucky nations have no effect on players. That is an AI only bonus.

Bandit17 Aug 16, 2013 @ 9:54am 
Worst event in the game, that I have seen, is the "Peasants War" and it punishes a player for poor governance. In my situation I had low legitamacy and a few other self-made problems.

Luckily, after some research, there is a way of avoiding it. Keep manpower above 25%, be wary of too much debt, keep high legitimacy, keep positive stability and if Catholic keep the Pope happy. Finally, if you are having any of the above problems try to avoid over-extension at all costs!

I don't have the actual event triggers on hand but that's pretty much it right there from what I remember reading on the Paradox forums. Most events have a reason behind them. Now, the three "Comet Sightings" within 2 years in my current game did get me a little frustrated;-)
Mountain Man Aug 16, 2013 @ 10:31am 
I like the comparison that Paradox games are essentially rogue-likes, where the challenge is seeing how long you can survive before suffering an inevitable but hilarious defeat.
Last edited by Mountain Man; Aug 16, 2013 @ 10:52am
"O" pot mus Aug 16, 2013 @ 10:46am 
I guess it just seemed like over kill to me in my Vijayanar game. I eventually got to become Hindustan but by that point I was like 3 tech levels behind everyone of my neighbors. I tried Tuscany and had considerably less negative events before I was ganged up on and destroyed...
Akim Aug 16, 2013 @ 11:22am 
I fully agree with the OP. I really want more control over my destiny in a game. At least add a random event OPTION in the settings for those who prefer to be less prone to luck.
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Date Posted: Aug 14, 2013 @ 6:52pm
Posts: 28