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报告翻译问题
I think as a whole this would be a muuuch better idea than having Louisiana being able to become an independent state if the developers wanted something to happen in the center of the US.
Because as soon as you unpause the game, it ceases to be historical at all.
And if they cared about balance at all, then why are there no possibilities for colonial states to arise in Africa, in the Pacific, or in Australia? The fact that they pretty much made up a nation [and the French population was confined only to a fraction of the territory that even appears as its cores - heck the Spanish European population was higher than the French in some of the cores given to it] is the definition of lazy.
It's not lazy. There's nothing wrong with inventing a nation, because that happens every time you play the game and the borders change.
It would be just as bad if Paradox made a nation of aliens or dinosaurs. And just because a dinosaur and alien file exists in EU4 (an alien/dinosaur event file does actually exist although it isn't used), doesn't mean its a good idea to include it in game.
I don't know how you can say that. Is it the name you object to? Do you not like that nations can have different borders than what borders they had historically?
I don't think I'm quite following you. Are you saying that it was lazy for PI to make a country initially that wasn't there? I think that's what you're saying, right? If that's the case, you have a point, sure, but I don't know how big of a deal it is seeing that the game itself isn't historical. You're obviously interested in history, pretty much as we all are for playing these games. I can see why this would annoy you.
It's not just Sunset Invasion that's a what-if scenario. The whole game is a what-if scenario.
I think I understand better what you're saying, but I won't know for sure until you confirm it.
I think you last paragraph is a classic reductio ad absurdum argument. I mean, come on now.
Out of all the things that are going on with this game right now, for me personally, I think there are more pressing issues going on with it. I'm not trying to take anything away from you though. If it bothers you, it bothers you, and I can see why.
1. Lazy to create a country that never thought of itself as a country, its culture never viewed itself as independent, and never had any history, attempts, literature, or writing asking for its independence.
2. Its "Louisiana culture" never really spread outside of Louisiana proper and the interior of the territory that its given cores for was never populated by any Europeans really until America came though
3. There are actual states (colonial and native) that actually attempted to rise up, some of them failed and others suceeded. Its lazy to choose Louisiana then, considering there are Colonial and native states in the Continental US that would have been faaaar better choices than Louisiana.
I think its pretty clear (although I admit, petty) what I object to:
1. That a non-existant state is being used as a placeholder for actual states
2. That it adds to the lazy feel of the design regarding colonialism in general
I am perfectly fine with nations expanding to ahistorical places (otherwise I wouldn't be playing this game...). While it isn't that big of an issue, it is lazy design including that name, that territory, and basically inventing something from thin air with pretty much 0 basis in any reality - instead of creating more comprehensive colonial mechanics if Paradox wanted a greater balance in colonialism.