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The more unit pips you have the more they'll make damage during a phase.
In the early game with a 6 fire pip general you'll make better rolls on the phase your units have the least amount of damage outputs.
That's why early game you want shock general and cav.
End game you want fire general and full backrow filled with Guns.
And you always want a lot of pips in siege.
I've seen videos of this, but it's still hard to understand.
Anyway, it seems like an early general with 6 fire pips is a waste of pips, whereas a general with 3-4 shock pips would end up doing more damage with the units he's got at an early stage.
"Anyway, it seems like an early general with 6 fire pips is a waste of pips, whereas a general with 3-4 shock pips would end up doing more damage with the units he's got at an early stage."
This is exact.
Unit pips only give you MORE damage. The base damage are their shock/fire damage you can see in the tech tab.
Except if you play Smolensk ;)