Europa Universalis IV

Europa Universalis IV

View Stats:
pscolbizbiz Jan 14, 2014 @ 12:14pm
technology cost increase over time ??
I found out today that my technology cost increases over time, currently at +13,5%. Is this new? How does it work? I am playing Commonwealth and have the Merkuriusz Polski Ordynaryjny effect which gives me -25% tech cost. Thanks 4 any explanation
< >
Showing 1-13 of 13 comments
jords321 Jan 14, 2014 @ 1:17pm 
are you ahead of time? if so your just teching too quick, wait a few years and it should go down
DarthJawa0 Jan 14, 2014 @ 1:22pm 
yeah its just additions to things which makes the tech cost increase so most likely the time of the tech or events etc.
FatiguedFox Jan 14, 2014 @ 6:02pm 
I just noticed this today as well with my Bengal campaign. My guess is that its another factor added in to slow down the tech advancement of those not in the Western European tech group.
Sader Jan 14, 2014 @ 6:45pm 
@Dutch. I'm getting it as well as Portugal, so it's not just for non-Westerners.
Kagemin Jan 15, 2014 @ 1:29am 
Tech gets a little more expensive over time for everyone. In exchange it gets a little cheaper from ideas you have (0.7% for each idea, 5% for a complete idea group).
It's all written in the patch notes...
clif9710 Apr 30, 2014 @ 7:48pm 
I'm confused by the increase over time, too. In my current game, I am ahead of time on mil tech so there is a 70% penalty for being 7 years early, but at the same time, I have a "increase over time" mil tech penalty of 8%.

In admin tech I am way behind, so there is no early penalty, but the increase-over-time is there too, at 4.6%.

I couldn't find any info on the wiki.
Korburss Apr 30, 2014 @ 10:09pm 
The increase over time thing is just to balance out your idea progress. Before you could get any ideas, in any order. For instance, grabbing both Expansion and Exploration in a row as Portugal and depending on the player possibly Trade too. Now with Idea groups having their own minus tech cost to counter the Over Time Increase it pokes you in the direction of getting one of each idea type in order to not loses MP on the Increase Over Time.
Brahir May 1, 2014 @ 8:37am 
That is not new. I has been added, cant rememebr if in CoP patch or in 1.5. Tech get an increased over time moddifier (different from ahead of time) but it also goes lower with every Idea from that group you take.
Selon Nerias Jul 24, 2014 @ 6:20am 
Sorry for reviving this, but I noticed this too and was also curios how it works.
When I looked at my current tech and the "over time penalty" I have
Admin lv 10, penalty 6.9%
diplo lv 14, pen 10%
mil t lv 15, pen 11%

From this I assume that. it probably has a kind of weird curve, with a function dependent on the tech level (not time), and an slope of about 1 in the 10 to 15 range, and a lower slope before 10, perhaps (but this is purely speculation) an even higher slope past 15
Kagemin Jul 24, 2014 @ 6:32am 
The "increase over time" is depenent on the tech level as far as I know, yes. It goes up to about 20% towards the end.

Edit: @TsarAlexis. I think Selon Nerias meant the "increase over time" mechanic, and not the "ahead of time"one, which is a flat +10% cost for each year you're ahead.
Last edited by Kagemin; Jul 24, 2014 @ 6:33am
Pozz Jul 24, 2014 @ 6:36am 
Originally posted by TsarAlexis:
Penalties for advancing too fast in any of the three techs have been a game mechanic since release if I am not mistaken. If you advance too fast , for example, in military tech you receive an penalty and will waste a lot of MP if you keep advancing when you are ahead of time. The solution is to utilize the MP on different items such as buildings or ideas until the penalty gets down to more reasonable levels like 4 or 2 years instead of 7.

They're not talking about the "Ahead of time" penalty, but the "Over time" one ;)
Pozz Jul 24, 2014 @ 6:38am 
Originally posted by Selon Nerias:
Sorry for reviving this, but I noticed this too and was also curios how it works.
When I looked at my current tech and the "over time penalty" I have
Admin lv 10, penalty 6.9%
diplo lv 14, pen 10%
mil t lv 15, pen 11%

From this I assume that. it probably has a kind of weird curve, with a function dependent on the tech level (not time), and an slope of about 1 in the 10 to 15 range, and a lower slope before 10, perhaps (but this is purely speculation) an even higher slope past 15

It doesn't look much stranger that a simple line with rounding issues to me, if we had some more spread out numbers it would be easier to get a feeling. =)
Selon Nerias Jul 24, 2014 @ 7:52am 
Originally posted by Pozz:
Originally posted by Selon Nerias:
Sorry for reviving this, but I noticed this too and was also curios how it works.
When I looked at my current tech and the "over time penalty" I have
Admin lv 10, penalty 6.9%
diplo lv 14, pen 10%
mil t lv 15, pen 11%

From this I assume that. it probably has a kind of weird curve, with a function dependent on the tech level (not time), and an slope of about 1 in the 10 to 15 range, and a lower slope before 10, perhaps (but this is purely speculation) an even higher slope past 15

It doesn't look much stranger that a simple line with rounding issues to me, if we had some more spread out numbers it would be easier to get a feeling. =)


Originally posted by return 0:
It's a steady increase for all nations from 0 to 20% over the course of the game.

I doubt that since if you look at my data, it is only at 6.9% when it is at lv10, and at 14 it is already 10% that it an increase of 3.1 in 4 lvls (~3/4 per year) if the rate is constant you would not expect the increase of 1% between lv 14 and lv 15, and at lv 10 it would be somewhat larger than 7.5% instead of 6.9%. I think it is either an function that is not an analytical function (aka what most people would probably think of as not really an function, if the dev just set the increase for each level manually, or given it an function on different intervals) or if the function is an finite polynomial (which is at least the easiest to do), it is one with an dominant (dominant at small #lvl) term of power greater than one.

(sorry for the math terms, I used to be an physics major with an minor in math)

At least more data is needed to be sure
Last edited by Selon Nerias; Jul 24, 2014 @ 8:01am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jan 14, 2014 @ 12:14pm
Posts: 14