Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's all written in the patch notes...
In admin tech I am way behind, so there is no early penalty, but the increase-over-time is there too, at 4.6%.
I couldn't find any info on the wiki.
When I looked at my current tech and the "over time penalty" I have
Admin lv 10, penalty 6.9%
diplo lv 14, pen 10%
mil t lv 15, pen 11%
From this I assume that. it probably has a kind of weird curve, with a function dependent on the tech level (not time), and an slope of about 1 in the 10 to 15 range, and a lower slope before 10, perhaps (but this is purely speculation) an even higher slope past 15
Edit: @TsarAlexis. I think Selon Nerias meant the "increase over time" mechanic, and not the "ahead of time"one, which is a flat +10% cost for each year you're ahead.
They're not talking about the "Ahead of time" penalty, but the "Over time" one ;)
It doesn't look much stranger that a simple line with rounding issues to me, if we had some more spread out numbers it would be easier to get a feeling. =)
I doubt that since if you look at my data, it is only at 6.9% when it is at lv10, and at 14 it is already 10% that it an increase of 3.1 in 4 lvls (~3/4 per year) if the rate is constant you would not expect the increase of 1% between lv 14 and lv 15, and at lv 10 it would be somewhat larger than 7.5% instead of 6.9%. I think it is either an function that is not an analytical function (aka what most people would probably think of as not really an function, if the dev just set the increase for each level manually, or given it an function on different intervals) or if the function is an finite polynomial (which is at least the easiest to do), it is one with an dominant (dominant at small #lvl) term of power greater than one.
(sorry for the math terms, I used to be an physics major with an minor in math)
At least more data is needed to be sure