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1) True multi-core support that takes full advantage of modern chip sets. Project Caesar, which is EU5's working title, will have this feature.
2) Dynamic as opposed to static trade. No fixed arrows, no trade always flowing from node x to node y, etc. Project Caesar will also have this.
Since I'm getting the two things I asked for, I'm provisionally excited. But until I actually play it, I won't know for sure if the core gameplay loop is fun and addictive or dull. Time will tell.
I'm also curious to see where they go with a game that essentially has the same mission, but is starting from scratch.
That said, I do somewhat understand where you're coming from. Some people in the fanbase have been saying that we're "overdue" for EU5, or that EU4 "needs" to be replaced, and I don't really agree with that.
Personally, I don't expect the performance to be good at all, but I'm used to playing their games at ~15fps
If this 'EU5' has multi-core support, a functional pop. based system and DOESN'T do what V3 did to combat then it MIGHT turn out not ♥♥♥♥. All of their games, and most modern games in general, seem to be released in an intentionally unfinished, shallow form so that the voids can be later filled with DLC, expansions and 'season passes'.
I'm not really bothered about a 'dynamic trade' system because I just know they'll ♥♥♥♥ it up and make it even more 'gamey' than the current implementation.
I hope they don't bring back the 'mission trees'. They're a lame way of dealing with their game's failure to accurately simulate history. However, I would still like so 'alt-history', so some variation would be appreciated. E.g. Different Monarchs/Rulers with differing goals, natural disasters, bad growing seasons effecting commodity prices, etc.
Finally, and this might not be popular - and I never imagined I'd say it - but I hope they go with a live service model here. Their DLC policy is already just a convoluted live service so may as well just embrace it.
No mana.
Don't forget, Eu3 is wildly different to Eu4, eu4 and eu1 aren't even recognizable, this is probably a step in evolution to stop remaking eu4 every 20 years. (I still think they will end up making eu4 on a new engine in the end, if eu5 and vic flops, commercial logic dicates it would be the only smart thing to do to continue the series with or without Johan.)