Europa Universalis IV

Europa Universalis IV

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Battle mechanics in EU4
I just played my first major war aginst France as a Native (Chinoock tribe , Pacific Coast) I had 20k 4 Horse 2Cannon 14Inventry. The AI had 1k all Inventry , I got beat hands down not even close. What Im doing wrong? The Ai wins every Battle AT Sea and on Land even tho I out number him 4 to 1. In some case 20 to 1. I have good Moral low abribtion. Im getting beat bad Ive been playing for a couple of days now reloading this Battle I still cant win. I dont get it?
最近の変更はBoboMaximusが行いました; 2015年1月7日 19時19分
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Soyaman>> Thanks after reading the links and charts I understand why i was losing so badly , alot had to do with tradition , Just leaning how to play I was more focused on econmey and trade, so when france showed up in 1650 on the west coast , I got hammered.

Thanks for the help
robo.parks の投稿を引用:
Soyaman>> Thanks after reading the links and charts I understand why i was losing so badly , alot had to do with tradition , Just leaning how to play I was more focused on econmey and trade, so when france showed up in 1650 on the west coast , I got hammered.

Thanks for the help

You're welcome mate :)
If you need anymore help I'd gladly assist. You're all welcome to add me to your friendslist to ask me random questions regarding EU4. I'm not amazing at the game but I can certainly help!
robo.parks の投稿を引用:
Soyaman>> Thanks after reading the links and charts I understand why i was losing so badly , alot had to do with tradition , Just leaning how to play I was more focused on econmey and trade, so when france showed up in 1650 on the west coast , I got hammered.

Thanks for the help

Just in case you didn't get that from what you read, the reason behind France always being at "100%" is the bar shows not the natural bars, but the one between the two nations fighting who have the most morale as 100%, and the other nations is set at the point where it is according to difference in morale.

Ie a nation with 10morale, fighting a nation with 5 moral, both armies unscathed from prior battles will show nation a with 100% morale, and nation b with 50% =)
eeerhh...learn how to make a proper army composition maybe?

14/4/2 is a horrible composition...

please people; learn the game before complaining you ve lost
happy の投稿を引用:
eeerhh...learn how to make a proper army composition maybe?

14/4/2 is a horrible composition...

please people; learn the game before complaining you ve lost

Perhaps it'd help if you explained it to them then rather than being a being a ♥♥♥♥.
Even something as simple as giving your preferred army composition is much better than simply writing them off as noobs and leaving.
i ve explained about a dozens times before, wrote 300 lines paragraphs about it, i ve also spent lots of time explaining why france is not OP

but for some reason people prefer to stay wrong and consider the game cheats on them

but i agree, the OP has the right to be confused and i ve should have explained to him

i m more annoyed by the people who reply to him and comfort him in his mistakes

theres a search box and multiple threads that explain about everything, a little curiosity is only needed to find answers

so here it is: france is not OP and 8/2/8 works better, best is 14/4/10

search for battle width, cannons, etc

PS, nothing against noobs that do their homework
最近の変更はhappyが行いました; 2015年1月9日 5時51分
happy の投稿を引用:
eeerhh...learn how to make a proper army composition maybe?

14/4/2 is a horrible composition...

please people; learn the game before complaining you ve lost

Learn the game before playing ????? mm why buy the game ????????
最近の変更はBoboMaximusが行いました; 2015年1月9日 13時54分
remember I was only facing 1k army of Infentry vs 20k , so that 1 k was infentry , yes it was higher tech , but even with 4 horse and 2cannon besise my infentry I should have won. The fact is that even arrows shoot more the a musket. 3-4 arrows will shoot for every musket shot. Native Americains should get a combat modifer. Second they also should get a morale boost for , thrid Eroupean nations should have a land forcement pentry and abrition penlty when tying to colinize in the New world , it took servel hundreds of years to subdue the natives not 5 years do to lack of man power. It wasnt till the USA became its own country that the manpower issue was sovled. And even then it took the U.S. 80 years to compeltly subdue the natives. European nations should also get an aggression pently when tyring to colinize in the New world not the Natives , its backwards.
最近の変更はBoboMaximusが行いました; 2015年1月9日 14時10分
I wasnt Complaing , Just trying to understand game Mechnics , thats it . because they dont make sense. I came here to ask questions , instead I get the typical response instead of ging info , and to help you all just want to critize , you must work work for Pardox , because its the same attittued with them. But most Eroupeans dont understand custamer service.
himax 2015年1月9日 14時26分 
happy の投稿を引用:

so here it is: france is not OP and 8/2/8 works better, best is 14/4/10

search for battle width, cannons, etc

Thanks I didn't know that. Well I don't put more cavalries than infantries, but that was about it for my army composition strategy.

I looked a bit on the wiki for ''army composition'' and some things could however nuance the ratio:

General improvements
Choosing the right land units: as your military technology improves, you will unlock new unit types. You should make a conscious effort to re-role your troops whenever you have the option to upgrade them.

Combat ability improvements
Combat ability is a value that is multiplied with your units' damage dealt (both for casualties and morale), so it works like discipline, but only for the specified type of unit while discipline affects infantry, cavalry and artillery alike.
happy 2015年1月10日 4時41分 
feeling helpfull today

in a fight, the side with the largest battle width imposes the battle configuration

if your battle width is 10 and you face a width of 14, it means, that you ll have ten regiments in front line against 14, i.e. your ennemy has an extra 4 regiments, two on each side, and he ll use them to flank your outer guys

and when cannons are available, you want to make sure your second line(cannons are always second line) match your width, the ennemy s always will

a regiment of cannons behind an infantery gives a 50% combat bonus to said infantery(not sure about the 50, havent played for months)

so, you want as many cannons as you have infantery, having a few extra infantery is useful to be able to have a full health first line on the second battle, the second line doesn t get injured unless the first line breaks in

if you have 10/4/10, on the second battle, you ll put your wounded guys up front, with 14/4/10, you have 4 fresh regiments allowing your beat up guys to take a break

cavalry is obselete once cannons are available, you only need 2-4 per army, just for flanking manoeuvers(sorry for the manoeuver spelling, doesn t look right)

you ll, of course, eventually get a larger width than 10, 14/4/10 is a basic number ideal for most small battles and for big fights, merge two armies of 14/4/10, hence covering a possible width of 20

etc etc, three stacks when your actual width is in the 20s
最近の変更はhappyが行いました; 2015年1月10日 4時47分
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投稿日: 2015年1月7日 19時18分
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