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翻訳の問題を報告
Thanks for the help
You're welcome mate :)
If you need anymore help I'd gladly assist. You're all welcome to add me to your friendslist to ask me random questions regarding EU4. I'm not amazing at the game but I can certainly help!
Just in case you didn't get that from what you read, the reason behind France always being at "100%" is the bar shows not the natural bars, but the one between the two nations fighting who have the most morale as 100%, and the other nations is set at the point where it is according to difference in morale.
Ie a nation with 10morale, fighting a nation with 5 moral, both armies unscathed from prior battles will show nation a with 100% morale, and nation b with 50% =)
14/4/2 is a horrible composition...
please people; learn the game before complaining you ve lost
Perhaps it'd help if you explained it to them then rather than being a being a ♥♥♥♥.
Even something as simple as giving your preferred army composition is much better than simply writing them off as noobs and leaving.
but for some reason people prefer to stay wrong and consider the game cheats on them
but i agree, the OP has the right to be confused and i ve should have explained to him
i m more annoyed by the people who reply to him and comfort him in his mistakes
theres a search box and multiple threads that explain about everything, a little curiosity is only needed to find answers
so here it is: france is not OP and 8/2/8 works better, best is 14/4/10
search for battle width, cannons, etc
PS, nothing against noobs that do their homework
Learn the game before playing ????? mm why buy the game ????????
Thanks I didn't know that. Well I don't put more cavalries than infantries, but that was about it for my army composition strategy.
I looked a bit on the wiki for ''army composition'' and some things could however nuance the ratio:
General improvements
Choosing the right land units: as your military technology improves, you will unlock new unit types. You should make a conscious effort to re-role your troops whenever you have the option to upgrade them.
Combat ability improvements
Combat ability is a value that is multiplied with your units' damage dealt (both for casualties and morale), so it works like discipline, but only for the specified type of unit while discipline affects infantry, cavalry and artillery alike.
in a fight, the side with the largest battle width imposes the battle configuration
if your battle width is 10 and you face a width of 14, it means, that you ll have ten regiments in front line against 14, i.e. your ennemy has an extra 4 regiments, two on each side, and he ll use them to flank your outer guys
and when cannons are available, you want to make sure your second line(cannons are always second line) match your width, the ennemy s always will
a regiment of cannons behind an infantery gives a 50% combat bonus to said infantery(not sure about the 50, havent played for months)
so, you want as many cannons as you have infantery, having a few extra infantery is useful to be able to have a full health first line on the second battle, the second line doesn t get injured unless the first line breaks in
if you have 10/4/10, on the second battle, you ll put your wounded guys up front, with 14/4/10, you have 4 fresh regiments allowing your beat up guys to take a break
cavalry is obselete once cannons are available, you only need 2-4 per army, just for flanking manoeuvers(sorry for the manoeuver spelling, doesn t look right)
you ll, of course, eventually get a larger width than 10, 14/4/10 is a basic number ideal for most small battles and for big fights, merge two armies of 14/4/10, hence covering a possible width of 20
etc etc, three stacks when your actual width is in the 20s