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As for your center units dying and leaving cannon vulnerable, I would surmise that this is simply because you do not have enough reserve infantry to fill the front line, as I believe (though I am not positive, so don't quote me on it) that flank units do not shift towards the center if there is a gap but no viable reinforcements.
It helps because the fresh troops add to overall army moral instead of sending in a pure stack of 100 and having the army run before most of them see any fighting.
as for your last part i can only speculate. In any army once your center is gone it is very difficult to close that gap even if you have reinforcements becuase it takes time to get stuff organized. But after a few rounds the gap should close, that or they bring the artiliery to the front to allow the fresh troops in. but its not like i know anything
@arctichound85:
I was attacking an army 1/2 my size... there were about 15 infantry just sitting on the edges not firing at any enemies... and the center morale went poof and fled, and my lazy flanking infantry did not replace them... I had a general that was 4/1/2/1 if that makes any difference... It lost me the battle because then all of my artillary died and it was over.
( I am playing as aztecs, my military tech is still 5 behind but I figured with a stack twice as large I should win out... except for this happening.)
Playing as a Native American would explain why your center got punched out so quickly by a smaller force, as a 5 mil tech difference can be very significant if it overlaps one of the Tactics gain/Troop type swap levels. As for your flank/wing units not attacking the center, units can only attack opposing units within a certain flanking range, generally just the unit on either side of their directly opposing unit; though cavalry gets a bonus for this.
Yeah, I always knew there is only so much flanking range a unit can have, and cavalry are better. What I don't get is why they don't fill in the center ranks rather than staying on the fringe doing nothing?