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A point can be made for getting Expansion as well, but personally I don't think it's really worth it in this case. Depends a bit on what you're trying to achieve though, I mostly focussed on the Sun God achievment and didn't do much outside of south America.
I went with defensive as my first military idea, cause it gives you the biggest boost the fastest, and in the early wars against Europeans you need everything you can get by then.
And my first admin idea was religious, Inti has a terrible conversion rate without it. You can probably get by with Humanism and tolerating too, but I just don't like Humanism. Plus I played as the Theocracy down there and found it more fitting. :p
After that it depends a bit on your situation. Maritime can be great, you'll probably make a ton of money from pirating and/or trade that flows from the Americas to Europe. If you have enough of a grasp in other regions (went into south east Asia for example) Trade might fulfil that role better though.
Military is mostly a matter of personal preferences, so whatever you like should be fine.
https://www.youtube.com/watch?v=89HeM_cUAcI&list=PLH-huzMEgGWDB6lzIUASvrZEV20bby5Vs
http://steamcommunity.com/sharedfiles/filedetails/?id=404196734