Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It mostly depends on what kind of game you want to play, but I usually prefer merchant republic over noble myself.
Unlike Legitimacy however, recovering from low republican tradition is horrible and you get a lot of negative events from having low tradition too so if you plan on having lots of overextension a republic might be a bit risky.
On a side note: the reforms are happening, and I'm deeply afraid.
im not 100% sure but as far as i know its impossible for noble republics to get PU
thats a major turn off for me :D
buuuut on the other hand in the future goverment cacus beli's will become very common, so be wary of who is nearby
Republics on average will have worse rulers than monarchies, but their rulers will be consistent and they have more ability to choose what kind of monarch power to specialize in. They tend to have high stability costs (as stability costs are tied to republican traditon), but don't lose stability when the ruler dies outside of battle and suffer fewer consequences for having low stability.
The republican tradition stat is much more precious than legitimacy and can't just be thrown away on events. It has to be carefully managed, which is the main difference between republics and monarchies in terms of playstyle. Because of this, Republics tend to be more demanding and less stable overall. On the plus side, however, you can't suddenly lose it all because your ruler died without an heir.
Republics can't create personal unions but also can't fall victim to them, and never suffer from regency councils. Also, while some low tech republic government types can have personal marriages, most cannot and since rulers in republic tend to either die or get voted out quite often, alliances tend to be slightly less stable.
Finally, republics (especially low tech republics) tend to have faster autonomy loss than the equivallent monarchies. They also tend to specialize in different things. There are no monarchy government types which give bonus to trade, for example.