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Zanzibar is one example of such a node.
Alexandria's not a great node, though, because Europe pulls from it. So I also grew towards Genoa and would have launched my first wars on that node in the 1530s to take it over. Alexandria feeds Genoa, and so does Constantinople and Ragusa. And of course Genoa is an end node.
If heading north hadn't worked out, I would have made Zanzibar a pseudo-end node and routed the trade from India, southeast Asia, and Indonesia there instead.
And even if they send ships to privateer there - one could have a couple of ships to do pirate hunting.
Some other node, which has outgoing trade - always has the problem that the node beyond them would apply trade power to it. And Alexandria has like two or three outgoing streams, which on top are usually controlled by countries which have a lot of trade power. You could make Alexandria strong, if You send more trade power into it via a lot of merchants, but imho Aleppo is the better node. It´s further away from the Italians, and You can get the Persian trade into it. Of course it depends where You want to go. And Constantinople is usually a very strong node, because the trade only goes to the Balkans, and chances are that You also have a decent share there as well, so most of the trade also stays in Constantinople, without really optimizing it.
But as far as the player is concerned - You can make almost any trade node work. Exceptions are ones like that in South America, which has no ingoing node, but only two outgoing ones. As long as You can build a chain towards Your trade node, You could apply ridiculous amounts of trade power via stacking merchants.
If you have the Ship tradepower propagation modifier, the trade power from your ships get propagated in the same way, but it is usually very little, because the 20% is applied here as well(e.g. with 20% trade power propagation and 100 trade power from ships, you would only get 20%*20%*100=4 trade power in the upstream nodes)
The trade value is connected to the trade power.
And i haven´t looked into it - but when i have more merchants steering into my home node, my trade share rises, without doing anything.
I mean steering it forward - not the part which applies to the upstream node.
Edit: i don´t have a save right now (only very early game, when it doesn´t make a difference really), but one could check it with simply collecting in the node before the home node to see if the trade power changes. I guess it would go down, and the share is lower. (not meaning the 10% bonus which goes away as soon as You collect elsewhere)
Not really. Your trade power decides how much of the trade value in a node you can steer/collect with a merchant, But how much trade power you generate is independent from the amount of trade value which you generate. And it doesn't matter if you generate/steer trade value or if somebody else does it. Your merchants operate on an amount of trade value relative to your share of the trade power in their node(trade steering modifiers influence your trade power when calculating to which nodes the value is steered, but it does not change how much trade value leaves the node), no matter where that value came from.
That's unrelated to the chain. If you don't collect in any non-home node, your home node gets a +10% trade power modifier for each merchant which is transferring trade(see https://eu4.paradoxwikis.com/Trade#Merchant_bonus ). It doesn't matter if the merchant transfers trade towards your home node or if he transfers the trade away from your home node. And it also doesn't matter how much power you have in the nodes with the merchants.
But that's the only way in the game how trade power from one node influences the trade power in another node.
You will only lose the 10% bonus and nothing else. You can check the tooltips in the trade node windows to see where all the trade power comes from and that "transfer from traders downstream" is the only source of trade power which is influenced by other nodes
Like it doesn´t make sense to steer the trade anywhere else except Your home node, if You want to make use of this modifier. Of course You don´t really need the modifier if You already have 99% of the trade power in the node.
"If no merchant is currently collecting outside the home node, then the home node receives a +10% bonus to trade power for each merchant who is steering trade."
So if You have 10 merchants steering to it, You have 100% more trade power in Your home node.
In some simple example with Alexandria - without any other modifiers and easy numbers - it would be that way that You have 50% trade share, if You only have the provinces, which is bad, but if You have 10 merchants steering into it, You´d have 67%, which is better - but usually You´d have 20+ merchants if You do the merchant game, or play wide on purpose...
But thanks for clarification. What i said before was somehow wrong. Now we have figured it out. :o)