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Given the quote - i guess it´s some random element, based on these things like culture, which make wars more likely, or also to abandon alliances, or royal marriages, and on the other hand harder to forge these...
It´s then probably more unlikely to get certain alliances, even if we also have "baseline antagonism", if we see it as the modifier for different / same religion. This sounds like that - but more detailed, as it´s based on more stuff.
I´m not on speed with the development of EU5, as i usually wait some years after release to see how it works out, so i don´t know what they mean with "societal values". In EU4 most AI countries have world domination whatever it costs as their only societal value, and those who don´t have this, will be erased from the planet...
I also think the ai "acting against our interests" might be a thing? The ai in EU4 is a bit self-absorbed, I don't think it would really consider what other nation's interests may be (they don't do things like guarantee the independence of a weaker nation to stop your expansion like they do in HoI; no idea if or should they do it in EU5)
(I´m usually more curious how the AI would handle more complex systems, so i´m not really enthusiastic about features, which sound better, or more interesting, or more flexible, on paper.)
The AI often forms alliance hugboxes that last for a very long time because it can't find a way to overcome them (skilled players get around them with ease, of course). But if the AI has built-in antagonisms to nations with different societal values (the new sliders), cultures, governments, language, and so on, these hugboxes will be less likely than in the current system.
Obviously, until I see the game in action, this is just speculation.
Like the AI is only a code. If this is the case - do that. That´s about it. Even some machine learning AI does nothing different - the only difference is that it would try all possible moves in all possible orders - and then sort them by success chance. Which again results in: If this is the case - do that. Like the hardware only functions with on and off. There´s nothing in between.
I don´t imagine that the AI in EU5 would "feel more lifelike" - for me it would be good enough if it´s able to somehow play the game. In EU4 it´s somehow able to play it, which is why we spend many hours in it i guess. (and the amount of achievements)
Haven´t thought of this.
Anyway, for me this confirms game will be released late this year, November probably.
But i for myself rather wait some two years after the release, to see how it is like. I was super disappointed by Stellaris, and that the AI couldn´t play it - even after waiting some time to buy it as i (mostly) never buy a game at release . (actually "mostly", because i bought one early access game - which means i technically bought it before the release, but was also disappointed by Bannerlord)
Me when I'm like: "but quantity is a quality of its own"
Everyone: "shut up Pepper Stalin"
This is what it made me think, too, that perhaps what they're getting at is that the undercurrent and hidden modifiers which affect the spread of AE as it's implemented in EU4 (such as religion, culture, etc) will instead be more malleable and affected by things like the extent of good relations with various countries of those demographics and the duration of time those relations have been maintained. So for example, a Muslim country which has gone out of their way to maintain good diplomatic relations with a million Catholic HRE princes would find that all of those German Catholics won't be as mad at them over them taking over Malta as they might otherwise be.