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No, when it happens, it's the AI targeting a threat. The fact that you the human player are in charge of that threat is absolutely irrelevant.
So, you are saying we are right when we told you that AI does not target the player. If AI targets the player, it will happen every time, doesn't it?
The fact that annoys you when AI does those things doesn't make it targeting the player, because a coded machine to target the player will always target the player, no matter what, becuase it is the reason behind coding it that way. The moment it does not happen most of the times (because happening once or twice is far from being the norm) means... exaxctly, no.
EU4 have flaws, problems, but this one is not one of them.
jk but i still hate ai jaunpur
Because you're playing one of the nations it always hug-boxes. There are dozens of combinations of nations that will form alliances 70+% of games for various reasons no matter who you are playing because of the natural rivalries that exist. If you jump in and play France don't be surprised when England allies Austria along with useless Irish opms, that happens far more often than not and if you are playing one of those nations it makes perfect sense to do so as well...
Weaker nations attacking you out of the Blue I hate to say it. But it does happen not all time, but once ever soo often and its enoying. If I need only half my army to easily crush them they had no chance of ever winning yet they declared on me don't know why. Negative multiplier that goes crazy or some sht.
https://steamcommunity.com/sharedfiles/filedetails/?id=3403302007
https://steamcommunity.com/sharedfiles/filedetails/?id=3403303065
No big allies for the big guys around, and Poland will be my last target to complete the achievement, so they have time to put some resistance, which I doubt, I have favours with Muscovy, Ottomans and Venice if I need some "assistance", and Brandenburg will probably join without favours, despite I probably have enough.
Weird way to target the player.
Now time to play a bit, not much free time until Friday.
Same thing with being in a war. They basically won't join if they're already fighting someone else, but they have no problem calling you into multiple wars.
How fun.
Just my 2 cents: The only case of AI focusing the player more over other AIs that i have noticed is with rivaling. Seems to me like the AI is more likely to rival the player - midgame this could be explained due to aggressive gameplay, but at gamestart i have seen the weirdest rivalry choices of the AI when i started in the region vs when i am not.
In the grand scheme of things this barely matters of course.
I was going to stay out of it, but what you say about rivals (and alliances) is fairly obvious if you experiment at game start.
Also the AI often creates an abnormally successful AI near you
Paradox became a very greedy and terrible company in a few years. If you don't think that they would put something in their games that makes players replay it more or make them pay for DLCs in order to have an easier time against AI (something actively happening in HOI4), then you are just naive fanboys.