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Uh, I've played the game for 8000 hours, and the exact opposite is what's obvious.
I suppose you can point to actual code in the ai files that supports this claim? My certainty, not a guess, is that you can't because there is none. It's not even that hard to prove since tag switching in game is a thing so you can reload a game, tag switch away, and see the ai still attack the (now formerly player-controlled) nation, form alliance webs against it, and so on. As Marquoz said, the ai has been made smarter about determining the biggest threats and acting accordingly whether it is a player or not.
Another, trickier, method is to make and keep yourself a middling power; big enough that you aren't a target but small enough to not be the big bad in town and watch how th eai acts towards you...
POWERBALANCE_DISABLE_VERSUS_PLAYER = 0, --If set to 1, AI will never (directly) pick a human player nation as a powerbalance threat.
and
GREAT_POWER_ACTIONS_DISABLE_VERSUS_PLAYER = 0, --If set to 1, AI will never perform Great Power actions (directly) hurting a human player.
This actually kinda surprised me, as I can remember several moments in game where I thought, "The AI went out of it's way to do that to me in particular." Goes to show how hard confirmation bias is. Though there are definitely strategy games that have anti-player bias, like TWW3 iirc, though now I'm tempted to validate that as well.
Context: I know how the CNs work, so I decided to move my capital to America, first to Goergia islands and then to the Caribbean (where my first new world colony was created), but I moved my capital to the Caribbean because I was already half way, by the time I saw the Caribbean and West Europe... there was no need. Aragon got Castile as a junior partner before the first idea slot was unlocked (so Castile didn't take Exploration), and short later they fought Portugal, and I guess it was a direct declaration because Portugal was alive with Lisboa, Madeira and Açores alone, the rest was Aragon, so the first colonizer -Portugal- could only mantain 1 ongoing colony, and they went straight to Bermuda.
By the time I reached the Caribbean they had 2 completed colonies and a third ongoing, I was able to colonize the whole Cuba island, plus a few provinces on continental North America to attack the natives (and get enough Tobacco) before Portugal was able to sustain 2 ongoing colonies at the same time, and at that point was when France took exploration too, but my run was almost done by that time.
If AI targets the player... How I was able to complete the achievement so easily? It was so smooth I still can't understand how the heck happened all that in one single run, I have seen Aragon getting Castile as a junior partner several times (very few that early), I have seen Portugal reduced to the minimum expression that early a few times, I have seen a single colonizer taking most of the new world due to several reasons, but everything at once while I was the most interested on it happening? Only that run.
edited due to some gross mistakes, and who knows what I'm still missing :P
Definitely a case of confirmation bias here.
The one area where the AI does excessively target the player is when it comes to rivals.
I too remember the earlier game version being way more anti-player.
Nope. There has never been anti-player code in EU4. Bad players who are looking for excuses for their losses blame non-existent AI cheats (secret ones not in the wiki) and anti-player code. You used to be bad, but now you're not. The AI improved a little while you improved a lot.
https://www.youtube.com/watch?v=CV_VkZGCAEk
The AI plays against the player like a swarm of ants unless they like you. The only reason they would like you is because you "look weak" relative to them and you are far away or they think they can use your armies in a war.
This isn't because the AI is told to target the player but rather because they are told to target behavior that the player is 100% likely to do if they want to "win".
The AI will also declare war on players that it never had a chance to win.
So what you said is true but I want to ask a question as well : when was the last time you saw a "speed bump" country that will become part of France later attack France? That never happens from what I see in my games and my friends games.
This is the truth but not in the way you think. Humans play this game better than AI once you get to a certain skill level. That in turn causes most of your AI neighbors to take notice of you when you start exploding into a powerful position.
I stopped playing board games with a certain group of friends because everyone playing would decide that if they could no longer win they would make sure whoever made them "not win" was not going to win either.
In a sense this is what the AI does to the player. You get tagged as a threat and everyone around you starts treating you that way. They will start wars with you to slow you down realizing that if they don't stop you then maybe nobody will. The reality is that these wars the AI start often have no chance for them to win but it will mess you up tremendously.
The only way you can prevent this is by making yourself look much stronger than you actually are with a couple of dubious alliances that go along side a strong one.
Or that it thinks you will win for it, often to its dismay in my campaigns...
I still remember the time a 2 province Hungary remnant I was about to dip-vassal as Russia decided it was a good idea to DoW an overblown Bohemia (allied to France) ignoring HRE Austria and their allies (including Spain and GB), all of whom promptly accepted the calls to arms as I fell out of my chair laughing at them for trying to call me into it despite my negative manpower balance (i.e 0 manpower and understrength armies) as I was busy fighting Ming and friends. Needless to say there was no dip-vassalization as they rapidly ceased to exist...