Europa Universalis IV

Europa Universalis IV

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Hussite Protest - who thought this Game Design was a good idea?
Going into this without any pre-knowledge and not knowing that the Vote itself is Unique ruined my game.

Who thought it is a good game design to force the player to attack the new Emperor?
Why not just make it just the vote being a majority vote.
Why does it require you to make the Emperor a OPM or make them have -50% warscore against you? (Within that year you have to vote)

In my case it was a Truce break. (Why even)
In my case I didn't know I needed to do all that.
In my case Hussite didn't became the official faith.

Why - is - this - even - a - THING.
Every Imperial Incident is just a vote. Majority vote. Or if you are the player just the vote for yourself. As you decide.

I know it's my fault for not reading everything. I understand my mistake. But after 1000 hours I would have never expected that the Majority vote, which I was used to, had a unique interaction for this SPECIFIC thing.

I checkmarked making Hussite Dominant and went on with my life thinking yay - finally the next achievement of my list.

Sorry but this is just bad game design. I've overlooked many flaws and Issues I sometimes had. I make many mistakes myself - become overconfident in things or just lose drastically because skill issue.

But this time. This is just disappointing...

[The End] of the Rant. I had to get this out of my System. Now I feel better.
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History my man History. Read up on the Hussite wars and them figure out how to make that little adventure work in Your favor. Note those guys were way a head of their time militarily.
I mean, it's still easier than becoming Norse. It's in the same bucket as Zoroastrian and Jewish, in that you have extremely limited options to become the religion in the first place and nearly every scenario that wasn't player controlled results in the religion simply not existing in the world. It's niche content, so of course anything relating to it if you do play as that will also be niche and a little funky and wonky to try and work with. It's not great design, but it's also not content that's going to get significantly utilized by most players, and those who do utilize it have such limited routes to it that unless they played the same country over and over and over and over and over they aren't likely to experience that content more often than very infrequently. That's not defending them for making a weak system for it, don't get me wrong. It's just me explaining a probable reason why they didn't focus harder on making it better than it is.
Fiur Mar 10 @ 3:50am 
Originally posted by cayenne_spicy:
I mean, it's still easier than becoming Norse. It's in the same bucket as Zoroastrian and Jewish, in that you have extremely limited options to become the religion in the first place and nearly every scenario that wasn't player controlled results in the religion simply not existing in the world. It's niche content, so of course anything relating to it if you do play as that will also be niche and a little funky and wonky to try and work with. It's not great design, but it's also not content that's going to get significantly utilized by most players, and those who do utilize it have such limited routes to it that unless they played the same country over and over and over and over and over they aren't likely to experience that content more often than very infrequently. That's not defending them for making a weak system for it, don't get me wrong. It's just me explaining a probable reason why they didn't focus harder on making it better than it is.

Yeah. I totally agree with you on that. It seems like they do a bit more on this topic in Eu5 but it's a shame that they left so much of this game untouched.

At least now I know how the protest works. I planned to make Anglican HRE too. I could even do Orthodox as Poland if I wanted to.
It's really awful design. Not sure why anybody would defend it.

What's even worse is that you can be so good at the game and spread Hussite everywhere, making official Hussite Emperor impossible

Originally posted by Fiur:

I know it's my fault for not reading everything. I understand my mistake. But after 1000 hours I would have never expected that the Majority vote, which I was used to, had a unique interaction for this SPECIFIC thing.

This should speak volumes to how Paradox does its wording. People say you have to keep looking at the wiki for these types of things but the wiki is always horrifically outdated. If you can't explain how something works within the game, it's a design problem.
Last edited by Sharpie The Dragon; Mar 10 @ 4:08am
Fiur Mar 10 @ 4:08am 
Originally posted by Sharpie The Dragon:
It's really awful design. Not sure why anybody would defend it.

What's even worse is that you can be so good at the game and spread Hussite everywhere, making official Hussite Emperor impossible

Oh I did avoid doing that. I knew I had to leave at least some Catholics and Protestants. For that reason I ate up 2 Centers. One by Force converting and the other by manualy converting.

Other centers were a bit far away in Brittany and Scotland.

Honestly. The HRE should automatically turn Hussite if there is no Protestant / Reformed / Catholic left.

In general its a shame you need the League war for this to even happen. Like you have 90% of the princes following a different faith. You might as well reform the Empire.
Jouni Mar 10 @ 4:08am 
The Hussite Protest shouldn't be needed in the first place. The league war should just be named after the largest of the 4 reformation denominations. It should be "Hussite League" if you had already spread that faith to most of HRE.
Originally posted by Fiur:
Originally posted by Sharpie The Dragon:
It's really awful design. Not sure why anybody would defend it.

What's even worse is that you can be so good at the game and spread Hussite everywhere, making official Hussite Emperor impossible

Oh I did avoid doing that. I knew I had to leave at least some Catholics and Protestants. For that reason I ate up 2 Centers. One by Force converting and the other by manualy converting.


Which doesn't even make sense, if Hussite is dominant then surely it would have a unique situation where Hussite is actually y'know... talked about and is questioned for Emperorship?

But nah, nothing happens lol. This achievement has become such a trope with how bad it's designed.
Fiur Mar 10 @ 4:12am 
Originally posted by Jouni:
The Hussite Protest shouldn't be needed in the first place. The league war should just be named after the largest of the 4 reformation denominations. It should be "Hussite League" if you had already spread that faith to most of HRE.

Oh that would be nice. Or like the Anglican League. The Norse League haha (If that's even possible).
Triple G Mar 10 @ 5:01am 
I personally only dislike it, that there´s still less authority for having the "wrong" religion even if the religious peace was settled. Would be more fun when the AI could manage to pass all the reforms - at least occasionally. This way the furthest i saw was when it could do like 6 reforms (One short in the top row), when catholic Bohemia became emperor super early - and managed to get Hungary. And even with this peace they were at -0.5 after a short time, so no way it could pass another reform, on the contrary they revoked one before it all broke down, and the Commonwealth, Denmark, France, and the Ottomans would tear the HRE apart. Also there´s little point to pass the last reform in the top row for the AI, when going to war is the only way they could possibly change the religion after this peace was signed, because they will probably never revoke the privilegia, but instead they should go decentralized.

Yes - it´s not really about the topic...
tom.z.3 Mar 10 @ 6:23pm 
I have done it quita recently, 3rd try. If I think about it, from history point, it shouldd be pretty hard. Hussites were hated by almost everyone, cause when they "restored" peace in Bohemia, they tried to export it across the borders, biut did raiding and killing during that as well. From that point attacking the emperor to force your demands.

Hence I am pretty sure it is not needed to have 50%, if you want to do some gambling.
My-1st try I converted so many that protestants never ever bother to declare religion war. 2nd try I did everything ride, but righ before end of religious war imperical incident for teutonic join happend and my incident didnt start at all cause of forced delay I guess. Third try I f*cked in so many ways. I kept 2 provinces austria as only catholic nation, accidently all electors converted to hussites. HRE emperor has become Aragon, Protestant leader Denmark. 45 states hussites, 1 catholic and 4 protestants. Well, we won easy war, Denmark emperor. . Incident happend, I went for war... but truly, try to rush with no navy against Denmark with Norway and Sweden :D I made amazing 13%, Army was too slow to even reach Scandinavia in oney year. And I was like - ye, I fked it once more. Yet, emperor for whatever reason decided to vote for hussites. So 50% is not truly needed.

For majority voting against emperor wish and emperor voting for what he wants - like truly, whats so weird about that? It has been like that forever. Whoever rules has free choice to do whatever he wants. If you get the votes. why woul u bother to listen to minors when your title will be revoked only by your death? Ye, you might make them unhappy, but you are the kaiser and they cant truly do anything to u. So voting under preasure of war makes perfect sense. And since the emperor votes like he wants in every incident, this shouldnt be dif. Time limit makes sense as well,

So at the end only truly bad thing is scripting, what was my 2nd run about - incident not firing cause random other incident took almost the same time which for whatever reason block whole run. That should be fixed.
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