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Exploration ideas are ♥♥♥♥. But colonists are powerful. Typically as one of the main colonists I'll take exploration and just the first 2 ideas so I can explore and start colonising. Then around I'll probably take expansion around the 4th idea group and drop exploration and get something better instead. As a non-main colonist, I'll just ignore it completely and take expansion if I want colonies and just steal maps from others.
Exploration is also not a thing as the entire world map is gradually revealed to me anyways, colonizers are just about 20 years ahead and at 1600s exploration & expansion become comletely useless as there's nothing to colonize anyway.
Colonies are not about manpower and tax, they about generate trade value and give you trade power and narval capaity. If you can steer it all the way to your home node you get filthy rich.
If you want cored provinces, go for africa. There are no "colonies".
That doesn't benefit you in the Americas. It benefits you in Africa, Eastern Europe, and Asia. Every single Indian province you own could double it's output (if trade companies as it should be, technically only tax, manpower and force limit are doubled, production has a smaller % increase due to the penalty being reduced in TCs). If you have a huge multi-continent spanning empire that's going to make a big difference.
I often take it as Russia. Not to colonise, don't need to with Siberian frontiers. Just to buff every single Siberian province I have. And later when I start conquering China it will make all of those provinces better too. The benefits aren't just for colonising the Americas.
Edit: Oh and there are a few reasons why it's better to colonise yourself rather than rely on the AI. Particularly if you're playing as England/GB. Being able to pick the trade good for colonies is massive! But otherwise, increasing colonial assimilation (something the AI suck at) gives you a permanent goods produced modifier in the province. Colonies you make yourself often act a few production dev points higher than the AI ones. Can be especially true in mods, I've been playing quite a bit of Anbennar lately and the high native numbers in some provinces there means you can produce a province that's effectively 5 prod dev higher than the AI equivalent just due to assimilation.
Actually, taking expansion ideas would allow you to colonise Siberia without using frontiers if you're that against them.
Yes, and that's what I do. I have better uses for my diplo mana than slower growing than they should be colonies. In fact, if it wasn't for losing missions I'd go for Ruthenia over Russia every time, in part because of the wasted idea slot that is SF when I could instead have something useful...
Well, if you want to look at the game in terms of maximizing efficiency above all else, you should never play as anyone but Oirat. Then you conquer the world by before 1600--earlier, if you push it and/or save scum. When you get tired of Oirat, you can switch to Austria, the Mughals, a weaker horde, the Ottomans, or whatever.
But any nation in player hands can pull off a world conquest, and going colonial doesn't stop Spain or anyone else from succeeding. It may not be the fastest most efficient approach, but it's still powerful and fun.
Your call.
If You´re playing somewhere with with uncolonized land nearby - and You want to have it, i´d choose expansion ideas. Like in South East Asia, or Siberia, or Africa - or when starting in the Americas. Like as Ming i would want to have Taiwan, for the sake of it, and maybe even get the idea group only for these 3 provinces.
Else both ideas aren´t very useful for anything, but to have these colonists. And playing as a colonizer can be super powerful and lead to great riches. It´s not necessary though, as said above: if it´s about efficiency You would play as someone else, to get much better positions, to then conquer the colonizers to get their colonial nations for free - You don´t attack the colonial nations, or try to get something off of them - You want to fully annex the colonizer, and then Your new colonial nations colonize for themselves. And if it´s about a world conquest, it perhaps also depends a bit on the faith. If You conquer Spain as the Ottomans You would need to convert all the provinces in their colonial regions, or change to catholic.
Also, slower than they should be? Seriously? In my experience Siberian Frontiers settle at least twice as fast as regular colonies, at least in the early game.
Expansion is never a waste. It's on my "must have" list for any nation, even those that don't benefit from colonists until the mid game. The -10% minimum autonomy in territories power is one of those "so strong if the rest of the idea group was blank I'd still take it just for that" powers. It's not far below Diplo's warscore cost reduction, Admin's CCR, and Religious's Deus Vult. The fact that Expansion has many useful ideas on top of that makes the group superb.
The above paragraph assumes you're blobbing out and have TCs all over the map, of course.