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The key is that a ship takes less attrittion passing through a known sea zone than they do discovering an unknown one. Keep a constant eye on what % the ship is at, as soon as it's starting to drop to about 90% bring it home,wait for it to repair back up to 100% and then push a little bit further (you'll get back to where you were with less attrittion because it's known allowing you to push on a bit more before you need to head home)
Always stick to coastal zones where ever possible, hold shift down to select your path if the auto pathing takes you accross deep sea zones.
when it rejoins your fleet, merge it and then send out another ship with the explorer while the last one repairs.
this is the quickest way i know anyway.
you can shift click to add a move order onto the end of your last one, so you can tell it to go there and back, if you dont want to watch it, or are worried about forgetting it and it dieing of attrition (happened to me a few times).
Fleets have a chance of discovering nearby land provinces every time it goes past, so if you want to discover a certain provence, it might be a good idea to line up multiple move orders past it or set up a patrol.