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If you're raising development in order to build more buildings, you are officially doing it wrong. Raising development is a dump for excess monarch power. You can make it semi-efficient by massively specializing in it, but this magical idea that if you buy the DLC you'll be able to build buildings everywhere just needs to die.
Choose which buildings you want to build in province based on its stats and your own strategic priorities. This is the same whether you have or lack the DLC.
Without DLC the AI wont develop either, so you 4ducat province will be the same as their 4 ducat province(sorta).
now with DLC you can raise it to 10, meanwhile theyll raise theirs.
Congratulations, with DLC you still at the same standing in comparison to the AI.
Now if your much larger spending more pts developing, sure youll get further ahead of them.
Just as you wouldve without the DLC by just being larger and using buildings more efficient.
CS you just have a new place to spend MP when your about to cap, instead of maybe getting tech ahead of time, where tiny nations are spending a ton on development when they dont have anywhere to spend, increasing the coring cost
From the wiki -
'Base costs[edit]
Coring is an action which costs Administrative power monarch points. The base cost depend on the development of the province. For each point of development, the coring cost is 10'
Each time you or an ai clicks to develop, 10 more ADM pts to core per development it if you conquer minus any coring efficiency from tech etc you have.
Whats your definition of pay to win now?
You may earn more, field bigger armies etc, but so will the other 1000 countries you are against.
The DLC wont earn you more ADM pts., but it will add 2 more ways to waste ADM, developing and extra core costs.
Now in those cases you dont want to expand much, you can earn more, just like everyone else.
It's not since you should have had those "useless diplo points" to begin with.
It's a "pay to still be able to grow, even when you mess things up".
Development of gold provinces should stop at 10 production (otherwise you are at risk of having an event halving the income of the province until the end of the campaign).
At this development level, your province produces 6 ducat per month. Gold is not affected by any form of production efficiency, so if you claim you went all the way to 10 monthly income by dumping your diplo points, congrats, you'll soon be back to 5.
Furthermore, you would actually have been better off not hiring a diplomatic advisor, or hiring a lower rank one (saving money, likely more money than you'll earn with the increased production, since in the end you've just raised it from 4 ducats to what will turn out to be 5 ducats) and using the national focus feature (to drain diplo points somewhere else).
I normally just try and round provinces upto the nearest multiple of 10
Does Deus Vult CB allows me to waste less diplo points?