Europa Universalis IV

Europa Universalis IV

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How to maximize Gold Mines income
I play for Ethiopia, and for im dominant african power - i captured 3 gold mines now, and ill get 3 more later, when ill deal with Monopotama.

But how to make them work as best as possible?
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Showing 1-10 of 10 comments
Orfelus Jul 20, 2015 @ 3:18am 
Increase production development to 10, because gold mines can deplete if you raise it higher.
Blinks menacingly Jul 20, 2015 @ 3:58am 
Originally posted by Dracian:
Increase production development to 10, because gold mines can deplete if you raise it higher.
spend 15 bucks so you can maximise gold mines
CTHOMP Jul 20, 2015 @ 3:59am 
Revert back to version 1.11.4 so you don't have to waste $15 just to build more buildings in provinces where you could build before.
Surimi Jul 20, 2015 @ 6:08am 
Common sense has been out for a while now.. there's really no excuse for not knowing how it works.

If you're raising development in order to build more buildings, you are officially doing it wrong. Raising development is a dump for excess monarch power. You can make it semi-efficient by massively specializing in it, but this magical idea that if you buy the DLC you'll be able to build buildings everywhere just needs to die.

Choose which buildings you want to build in province based on its stats and your own strategic priorities. This is the same whether you have or lack the DLC.
Blinks menacingly Jul 20, 2015 @ 6:18am 
Originally posted by Deep Hurting:
Common sense has been out for a while now.. there's really no excuse for not knowing how it works.

If you're raising development in order to build more buildings, you are officially doing it wrong. Raising development is a dump for excess monarch power. You can make it semi-efficient by massively specializing in it, but this magical idea that if you buy the DLC you'll be able to build buildings everywhere just needs to die.

Choose which buildings you want to build in province based on its stats and your own strategic priorities. This is the same whether you have or lack the DLC.
I made a 4 ducat gold province generate over 10 ducats per month on a multiplayer run just by developing it by useless diplo points...if it's not pay to win then I don't know
uɐɐılʎʇs Jul 20, 2015 @ 7:41am 
Originally posted by Butyi -TPF-:

I made a 4 ducat gold province generate over 10 ducats per month on a multiplayer run just by developing it by useless diplo points...if it's not pay to win then I don't know

Without DLC the AI wont develop either, so you 4ducat province will be the same as their 4 ducat province(sorta).
now with DLC you can raise it to 10, meanwhile theyll raise theirs.

Congratulations, with DLC you still at the same standing in comparison to the AI.

Now if your much larger spending more pts developing, sure youll get further ahead of them.
Just as you wouldve without the DLC by just being larger and using buildings more efficient.


CS you just have a new place to spend MP when your about to cap, instead of maybe getting tech ahead of time, where tiny nations are spending a ton on development when they dont have anywhere to spend, increasing the coring cost

From the wiki -
'Base costs[edit]
Coring is an action which costs Administrative power monarch points. The base cost depend on the development of the province. For each point of development, the coring cost is 10'

Each time you or an ai clicks to develop, 10 more ADM pts to core per development it if you conquer minus any coring efficiency from tech etc you have.


Whats your definition of pay to win now?
You may earn more, field bigger armies etc, but so will the other 1000 countries you are against.
The DLC wont earn you more ADM pts., but it will add 2 more ways to waste ADM, developing and extra core costs.


Now in those cases you dont want to expand much, you can earn more, just like everyone else.
Kelldath Jul 20, 2015 @ 8:35am 
Originally posted by Butyi -TPF-:
I made a 4 ducat gold province generate over 10 ducats per month on a multiplayer run just by developing it by useless diplo points...if it's not pay to win then I don't know

It's not since you should have had those "useless diplo points" to begin with.
It's a "pay to still be able to grow, even when you mess things up".

Development of gold provinces should stop at 10 production (otherwise you are at risk of having an event halving the income of the province until the end of the campaign).
At this development level, your province produces 6 ducat per month. Gold is not affected by any form of production efficiency, so if you claim you went all the way to 10 monthly income by dumping your diplo points, congrats, you'll soon be back to 5.

Furthermore, you would actually have been better off not hiring a diplomatic advisor, or hiring a lower rank one (saving money, likely more money than you'll earn with the increased production, since in the end you've just raised it from 4 ducats to what will turn out to be 5 ducats) and using the national focus feature (to drain diplo points somewhere else).
Anaverageguy41 Jul 20, 2015 @ 9:07am 
Originally posted by Deep Hurting:
Common sense has been out for a while now.. there's really no excuse for not knowing how it works.

If you're raising development in order to build more buildings, you are officially doing it wrong. Raising development is a dump for excess monarch power. You can make it semi-efficient by massively specializing in it, but this magical idea that if you buy the DLC you'll be able to build buildings everywhere just needs to die.

Choose which buildings you want to build in province based on its stats and your own strategic priorities. This is the same whether you have or lack the DLC.

I normally just try and round provinces upto the nearest multiple of 10
Dray Prescot Jul 20, 2015 @ 3:01pm 
I thought it was more like 50 monarch points and increasing everytime you used it for that particular site, to raise the development by one level. And you need 10 additional development to add one building site to one province, i.e. over 500 monarch points to add ONE building site to a province, These costs versus their return are so ridiculous that I don't do them. I might use the building sites a province comes with but that is all I will do. I have felt since EU 1 that their times to pay off your investment in any EU game have been way too long (usually at least 50 game years to pay off an investment and quite often much longer). I love to play internal development games but not EU for that. I play EU for other reasons and quite often stop playing it for a year or two before I come back. Even the payoffs when just using ducats are too long.
What is human? Jul 21, 2015 @ 4:20am 
Originally posted by Ultrix Prime:
If you throw off a lot of extra monarch points like I almost always do its a great min max tool.

When I see these "500 mps to build another slot arguments" it says a whole lot about the lack of skill by the player. Look around in your conquests for provinces that are built up and sitting at X9 development and conquer them and spend the minimum to unlock a new slot with free buildings and development already done by the AI.

It amazes me that people argue that spending the most MPs is the only way to use development. The AI gave me the achievement for building up a privince. I simply found one meeting the criteria and took it.

Time and again the advice on these forums is based on the worst possible math in the most inefficient way of doing things possible.

If your arguments drive around a player only havin worst case scenarios available you're wrong on the face of your argument.

For gold mines, throwing away diplo is a breeze. Take Deus Vult early on and war on heathens and heretics for diplo free land. I end up +130% diplo tech penalty all the time and there's nothing better to do with the points anyway.

Once imperialism comes along the entire world is on discount.

Does Deus Vult CB allows me to waste less diplo points?
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Date Posted: Jul 20, 2015 @ 12:14am
Posts: 10