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But I never got as far as that because of rebels and really bad rulers, I hope you have better luck than myself. :) Good luck.
Oh and the West african gold mines look enticing. I'd advise taking them asap. Either you wait till you got exploration completed (free cb on all pagans) or you take the stability hit and kill or vassalize Benin as a foothold when you either have transports or a conquistador. Another option would be getting a royal marriage with Benin or someone else and hope you can claim their throne at some point and get a free cb.
I wrote that for 1.5 but other than the Chuck Norris like rebels it should be about the same.
Does that affect Kongo as they get an event that changes their government? I know in 1.5 you accept the Portuguese Missionaries and once you get the event to convert to Catholic than you get the decision to transform your government as well. I'm not up to speed on all the 1.6 changes with regards to Kongo though.
You could take Expansion 3rd but than you get a slower start on colonizing and keeping Europeans out of Africa.
what i hate the most the 86- 140 years to even unlock 1st idea....
Did a waiting start as well and killed off my 1/6/2 heir when I had the chance (1 admin is inacceptable) and collapsed to Pretender rebels on purpose twice (Once because I couldn't beat them anyways and once because I wanted that 3/4/4 pretender as new king instead of my 1/5/4 king). Got negative prestige and low legitimacy now but pretty happy with the ruler I got Heir is a 6/1/4 with a weak claim (event offered him). Colonizing should start at around 1510...
Regarding the Reform Government thing: shold the event not happen, you'll have to save more admin till you're level 7. Then probably go economic for the inflation reduction for all the gold you're getting. =)
I haven't tested my aggressive tactics in that guide in 1.6 but Kongo has to wait a very long time before they can do anything of significance. Which is why I felt it was best to take the stab hit and invade Benin, fab claims on their neighbors, release Benin as a vassal and than invade and vassal neighbors.
You than sit on them for a long time until you have fully converted all provinces to Catholic and have changed government. Then integrate. By this time all AE is long gone, it keeps other Europeans from taking them and the added vassal income (even though minimal at best) is a nice added bonus. I just found it better than doing nothing for the long openning stretch of the game.
The biggest hurdle will be the rebels. The real key to success for Kongo not only rides in massive and aggressive colonial expansion but more importantly in catching up in tech to Europe. Because eventually Kongo is going to need to defeat Spain and Portugal (maybe France) to win back any foreign held African land.
The key to catching up is through the Innovative Idea because after 1650 that awesome Scientific Revolution event hits. The downside is you get +8RR in every provence for 20 years. So you might be right that Kongo has now become much harder with 1.6. So the key will be to make sure your economy, allies and army is well established before that event strikes so you can survive it. Once you do you're off to the races.
If you can go ahead and prove me wrong and I will happily admit my errors but the above I believe is essential to land grab via colonies, create larger alliances to combat Ottomans and European countries and to push trade from Spice Islands to Kongo.
Maybe on normal difficulty you can get away with a little more but this was done on Hard Difficulty/Ironman:
http://steamcommunity.com/sharedfiles/filedetails/?id=263346231
I was making well over 500 ducats a month from trade and the ability to create a larger colonial empire faster is key to not only trade but to minimize how much fighting you have to do against Europe. Growing colonies in Africa is not the easiest thing to do so the added settler growth from Expansion is very nice.
And taking on Mali and Kiwa to get the gold mines is something that will not happen for a long long time as they will be stronger than Kongo for most of the early stages of the game.
If you don't take all three: Exploration, Expansion and Innovative you are just shooting yourself in the foot. I was able to beat ANY European power in the later stages of the game doing it this way. Even a 550k Spanish army was smashed and defeated on their home turf as my Kongo grabbed a foothold on their Iberian soil with no other European aid.
Edit: I would like to add that the new pip balances for units might make things very different for Kongo as well since westernizing no longer grants you western units.