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My Italy play through I took Diplo first and was able to keep France as my friend until 1821.
Offensive is, IMO, the best Military idea. Most of the AI take this early for Forced March, which is awesome, as well as the ideas being very good.
Trade/Naval or Exploration
Defensive (Offensive if Prussia)
Innovative
Offensive (Quality if Prussia)
Trade or Naval
Economic or Expansion
Quality (Quantity or Expansion if Prussia)
I like administrative as my first idea for the reduced coring cost. Bigger is better, and I don't like wasting admin points. I usually just take it to the second idea before going for admin 7 for the diplomatic idea. The discount for mercenaries is nice in a pinch. If your manpower hits 0 then fielding a stack of 15-20k mercs can be the only thing between you and annihilation, but that gets expensive. The extra production also contributes to trade, production and manpower.
Main thing I like about innovative is that it lets me put the AI into a perma war. The reduced war exhaustion lowers revolt risk and generally means a 5-10% core cost reduction. Defensive + Quality enable a decision to accomplish the same thing, but at a steep cost.
Quality is also my favourite Military idea.
However I tend to avoid an Admin idea as the first idea as I need the points for coring/stability. I usually end up going for a dilpo idea first as I find those points the least valuable of the three but it varies so much. It used to be Expansion almost every time when it was in the Diplo tree.
Offensive is better than Quality for so many reasons. Better leaders, manpower and force limits which are all more important early on than the benefits from Quality. Quality is great but just not as good as Offensive imho.
What Ideas are optimal and which are not is really determined by the country being played and the playstyle of the human player. Ex: I despise Quantity. Never ever take it. Not even for OPM's and I do more than just fine without it but some players need that extra forcelimit or manpower to be successful. To each their own as long as it works for you.
Innovative is a great Idea set but some countries would do better taking Expansion as a first admin Idea. Russia or a colonial empire for example.
Offensive is a must have imho but again many countries would be better off taking Aristocratic as their first military Idea. Non-Western tech countries for example who could really use those early shock & cavalry bonuses plus the lovely early free diplomat and the -10% military tech reduction. The +2 legitimacy policy is a lifesaver for those that want to steam roll early via vassal-integration and/or suffer from weak claimed heirs.
So there really are so many ways a player can play one country with regards to it's Idea Groups and it's great when it's not always so easy to choose which one is always the best. Something that was an issue with 1.5 in some regards.
My favorites include Diplomacy, Aristocratic, Offensive, Religious, Innovative, Quality, Trade and Naval. What order and which ones I take depends on the country I'm playing and of course land locked empires differ greatly from colonial empires. To each their own as long as they make it work to their benefit.
Diplo wise, i tend to take diplomatic as first idea most of the time. then it depends if i need to fight using my ships or not. if need be i would take naval next or else i would take trade. the other one would be my last diplo ideas. Exploration would replace diplo if i m colonising as colonisers tend to not need the diplo tech tree as much.
Admin wise, it depends if i foresee the need to quickly convert religion. if needed( germanic/ baltic/ some asian nations), i would take religious or i will tend to take innovative. for some nations like italy/ottomans/russia, i tend to go admin as i have to war a lot and the reducation in coring cost helps out esp since it stacks with their national ideas.