Europa Universalis IV

Europa Universalis IV

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Rocketdeath 2014 年 6 月 13 日 下午 10:35
Ottomans idea group suggestions
Hey guys playing an Ironman game as The Ottoman Empire. Im about 10 years in and have fully annexed Byzantine, Karaman, Durkidil, and Candar. Also I have Athens as a vassal and I am leading a PU with Algiers. Not a bad start if I do say so myself. Tried Ironmanning Novgorod but kept getting my ass kicked by Muscovy so decided to start with an easier game hence Ottoman game. So yea now Im sitting pretty for a bit attempting to recover manpower because most of my infantry is mercenarys at this point. I declared war on Byzantine without recovering from a previous war because Byzantine was allied with Bosnia and Serbia who I had a truce with and thought if I attacked before the truce ended that they wouldnt get involve but I was wrong. I won the war but have a devasted army. I need to know what idea groups I should focus on and stuff like that, general strategy that is not military strategy basically how do I run and manage this empire? Thanks
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Deferionus 2014 年 6 月 14 日 上午 5:53 
Adm:

Economic (great idea in general. more production/tax, less inflation if you get the gold mine in Georgia, and less land unit maintance since you will have a huge army)

Reigious (Free stability, free CB on a fair number of other nations, and easier conversions. if you expand into Europe or India this is a very good idea. I've also recently become a fan of increased relations over time so I don't have to worry about coalitions as much)

Dip:

Naval (Ottoman navy is nice, especially to avoid being blockaded at Constantinople and being able to move troops faster around the Mediterran. Also allows more light ships if you worry about trade)

Trade (Speaking of trade, I've recently started to worry about it more since the expansion where as I used to only focus on tax/production income. I still feel it isn't necessary in comparison to those two, but it can be nice)

Mil:

Defensive (I still love this one for the attrition factors, less land maintaince, and the reinforce speed.)

Offensive (More manpower, increased force limits, and increased seige ability so wars take less time.)

Quality (Makes your troops superior to the enemies. At the beginning of the game Ottoman troops are the strongest unit, even over Western nations, but that isn't true around 1575ish, maybe 1600. Quality helps put some more boom into your nation.)

Quantity (I usually take this as my last military idea. Eventually your nation gets to be pretty large, and this helps you to have units everywhere in your nation by reducing maintaince costs more on both land and sea units and increasing forcelimits. I feel quality is more important than numbers until you get so large it can take a year to move units around. When this happens it helps to be able to get more in the multiple areas you need to focus.)


Other thoughts:

Diplomatic (This is a nice idea set in general, but with the ottomans I feel as though you don't need to focus a ton of allies since you do not have many good nations to actually ally with. All the muslim nations gets rolled by Europe, and the Europeans hate you in general and it's hard to maintain alliances with them. For this reason I don't feel it's worth taking, especially with how they changed diplo annexing vassals.)

Administrative (I like the idea set in general for the reduced coring costs alone, but I find it hard to spare enough adm points to actually invest in it. I find adm points are the hardest to keep and military are the easiest to put into ideas. Dip is whatever because I could be lvl 3 dip and not really feel negative effects of it when it comes to land presence)
freestyler-rs 2014 年 6 月 14 日 上午 11:08 
Personally I chose Administration ideas first. It complements an aggressive playstyle incredibly nicely. I'm coring my claims nearly for free now. If you plan on hardcore aggression, this one is a must. Also the reduced costs and maintenance on mercenaries make it easy to substitute them as infantry into your armies while you use your manpower mostly for Cavalry and Artillery. One hell of a war machine, I tell you! I ♥♥♥♥♥♥ up Muscovy with two of these mercenary stacks because with them manpower just isn't an issue! I easily survived a peasant war in the late 1460s because I was still able to field a merc army. And the increased production efficiency means more money to pay for the mercs.

Kick out trade and kick out quantity and possibly naval ideas as well! Use the diplo power to stay up to date with diplo tech and reducing war dissent and culture conversion instead. You'll eventually control all provinces in the asian nodes anyways so you don't even need a trader to steer it back to constantinople and you can't steer the european trade back anyways. No use picking it imo. At the point where the traders might start to be useful you're way beyond needing them. And Quantity is a "meh!" kind of idea group anyways. You're a quality based faction and slightly reduced costs and some more manpower doesn't strike me as enough to outweigh the benefits of other idea groups. I'd debate the utility of naval ideas as well since you will pwn faces through pure quantity when you're at the point where you need a dominating navy. If you conquer the balkans, greece, anatolia and the levante alone (which isn't hard to do at all), you're already the biggest fish in the mediterranean with a forcelimit that should be at about 1.5 to 2 times of your next rival. And the more coastline you conquer, the bigger that forcelimit gets.

For those three, I'd probably substitute in administration, innovative and aristocratic.

Oh I forgot! Having more diplo points to spare means more diploannexation. So in wars you can also vassalize small countries and diploannex them. Makes rapid aggressive expansion even easier...
最後修改者:freestyler-rs; 2014 年 6 月 14 日 上午 11:13
Bandit17 2014 年 6 月 14 日 下午 3:10 
Diplomacy-Aristocratic-Innovative-Religion-Trade-Offensive-Naval-Quality is a rough draft that I would go with. Subsitute in Adminastrative or Economic for Innovative would be just fine. Taking Defensive over Aristocratic is ok too but I prefer the early Aristocratic benefits over a 15% morale boost. You can also take Expansion over one of the other admin ideas and colonize Africa and the Spice Islands as well.

Those are just some thoughts anyways as it really depends on what your goals are and if you can fit your idea set to match your playstyle.

最後修改者:Bandit17; 2014 年 6 月 14 日 下午 3:10
Sir Slasher 2014 年 6 月 14 日 下午 5:19 
innovative is better then u all think it is
Bandit17 2014 年 6 月 14 日 下午 5:42 
引用自 Sir Slasher
innovative is better then u all think it is

It is really good but just not a necessary Idea to be succesful for any Eastern or Ottoman tech countries. But it is pretty awesome indeed if taken early.
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張貼日期: 2014 年 6 月 13 日 下午 10:35
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