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回報翻譯問題
Economic (great idea in general. more production/tax, less inflation if you get the gold mine in Georgia, and less land unit maintance since you will have a huge army)
Reigious (Free stability, free CB on a fair number of other nations, and easier conversions. if you expand into Europe or India this is a very good idea. I've also recently become a fan of increased relations over time so I don't have to worry about coalitions as much)
Dip:
Naval (Ottoman navy is nice, especially to avoid being blockaded at Constantinople and being able to move troops faster around the Mediterran. Also allows more light ships if you worry about trade)
Trade (Speaking of trade, I've recently started to worry about it more since the expansion where as I used to only focus on tax/production income. I still feel it isn't necessary in comparison to those two, but it can be nice)
Mil:
Defensive (I still love this one for the attrition factors, less land maintaince, and the reinforce speed.)
Offensive (More manpower, increased force limits, and increased seige ability so wars take less time.)
Quality (Makes your troops superior to the enemies. At the beginning of the game Ottoman troops are the strongest unit, even over Western nations, but that isn't true around 1575ish, maybe 1600. Quality helps put some more boom into your nation.)
Quantity (I usually take this as my last military idea. Eventually your nation gets to be pretty large, and this helps you to have units everywhere in your nation by reducing maintaince costs more on both land and sea units and increasing forcelimits. I feel quality is more important than numbers until you get so large it can take a year to move units around. When this happens it helps to be able to get more in the multiple areas you need to focus.)
Other thoughts:
Diplomatic (This is a nice idea set in general, but with the ottomans I feel as though you don't need to focus a ton of allies since you do not have many good nations to actually ally with. All the muslim nations gets rolled by Europe, and the Europeans hate you in general and it's hard to maintain alliances with them. For this reason I don't feel it's worth taking, especially with how they changed diplo annexing vassals.)
Administrative (I like the idea set in general for the reduced coring costs alone, but I find it hard to spare enough adm points to actually invest in it. I find adm points are the hardest to keep and military are the easiest to put into ideas. Dip is whatever because I could be lvl 3 dip and not really feel negative effects of it when it comes to land presence)
Kick out trade and kick out quantity and possibly naval ideas as well! Use the diplo power to stay up to date with diplo tech and reducing war dissent and culture conversion instead. You'll eventually control all provinces in the asian nodes anyways so you don't even need a trader to steer it back to constantinople and you can't steer the european trade back anyways. No use picking it imo. At the point where the traders might start to be useful you're way beyond needing them. And Quantity is a "meh!" kind of idea group anyways. You're a quality based faction and slightly reduced costs and some more manpower doesn't strike me as enough to outweigh the benefits of other idea groups. I'd debate the utility of naval ideas as well since you will pwn faces through pure quantity when you're at the point where you need a dominating navy. If you conquer the balkans, greece, anatolia and the levante alone (which isn't hard to do at all), you're already the biggest fish in the mediterranean with a forcelimit that should be at about 1.5 to 2 times of your next rival. And the more coastline you conquer, the bigger that forcelimit gets.
For those three, I'd probably substitute in administration, innovative and aristocratic.
Oh I forgot! Having more diplo points to spare means more diploannexation. So in wars you can also vassalize small countries and diploannex them. Makes rapid aggressive expansion even easier...
Those are just some thoughts anyways as it really depends on what your goals are and if you can fit your idea set to match your playstyle.
It is really good but just not a necessary Idea to be succesful for any Eastern or Ottoman tech countries. But it is pretty awesome indeed if taken early.