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Flanking range only affects which units it can attack, ie. flanking attacks hit enemy units to the side of that unit, rather than just the one directly in front of it.
1 - Do cavalry attack multiple units at once?
2 - Are cavalry only better when you outnumber the opponent's front line? (Minus cavalry-focused factions)
3 - If I have big infantry combat % bonuses that give it better attack than cavalry individually, should I just use infantry instead? Or no because of question 2???
Yes and no, but mostly yes. Cavalry still have somewhat better combat pips than infantry early on, but by default each cavalry regiment is two and a half times as expensive both to recruit and maintain as an infantry regiment. They are often just not cost-effective to field for nations that don't have significant bonuses towards them. For most nations, it's only really worth investing in cavalry for your armies if you have a significant amount of excess income.
The flanking range bonus makes them very powerful when attacking armies smaller than your current combat width. However, artillery actually has the same flanking range that cavalry does, making cavalry less and less useful over time as full artillery back rows start becoming more dominant.
Absolutely you should. Every infantry bonus you have makes cavalry even less cost-effective than they already are.
Even without infantry combat bonuses, it is generally recommended to start permanently phasing out all cavalry units, replacing them with infantry, during the time period where military technology levels 16 and up become available. That is the point where artillery fire damage begins to massively influence battle statistics. This peaks at military tech level 22, where artillery fire reaches massive levels and will simply obliterate your cavalry in the first fire phase, leaving them badly depleted in the following shock phase where most of cavalry's damage is dealt. At that point, even cav-focused nations are recommended to switch to an army composition of pure infantry and artillery.
YES, as all units, they will even attack more unit than infantry (u can see that by hovering infantry/cav/canon while in combat, u will see area of attack)
https://steamcommunity.com/sharedfiles/filedetails/?id=2749290123
I go with 4 in case of combat losses and such plus also later in the game your flanking range can increase.
If you still want to use cavalry, then be sure to use at least 4 regiments, otherwise you may encounter the error of placing regiments at the front.
Keep them early game to help deal with slightly smaller armies that you can effectively flank, but phase them out once you can start fielding a back line of pure artillery.