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Ah, thanks mate.
To call an ally into offensive wars, you either need:
1) To offer them territorial gains
2) To use favors
Favors seem to be granted 1 per year of the alliance, and then for additional actions such as honoring calls to war, participating in the war, and so on. Use of this system does away with the 10 year timer for calling allies into offensive wars; if you have the favor, or are willing to promise territorial gains, then you can use the same ally in back-to-back offensive wars.
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Now, my opinion of the system
This favors system slows the start of the game, since most alliances in the game are started in the year 1444 (I haven't encountered any alliances in the start of the game, so I can't say that all alliances start at zero favors). It takes at least 10 years to build up favor (unless you happen to get called into an ally's war) so your first ten years will be spent observing the world around you, or fighting in wars against small nations with weak alliance chains.
This system puts a brake on players who ally big, powerful nations and immediately launch into big wars of aggression; play slows while the amount of favors needed jumps up.
On the other hand, I find myself using Enforce Peace a lot more -- I indicate territories of strategic interest, build up positive opinion of weak neighbors, and then jump into their war once an aggressor takes the bait. I have even done this after a war begins: in my Brandenburg campaign, Brunswick invaded Luneburg; I quickly indicated my territorial interest in Braunsweig, built up my opinion in Luneberg (already middling since I wanted a secure neighbor without tangling alliances), and then used Enforce Peace to join the war. Now, the down side is that I am depending on the AI to honor my strategic interest -- in this case, it did, and I was given Braunsweig in the peace deal.
It definitely changes how alliances work. I'm still learning how much things have changed, but that is my opinion so far.
This is not strictly true!
If you are a Dutch OPM that mange to get france as an ally. Favor will be gained each 3 years as opposite to 1 years because France has stronger army than you do. Same story if you are Korea with an alliance to Ming.
So generally you will want to try get smaller allies on top of power ones anyway so if you need a small quick wars with favor you use small allies instead of always call in powerful ones like under the old system.
I really hate the way it's going with slowing down the player. It's a freaking single player game, let us do what we want. This game has little of diplomacy or RPG aspect that conquest or colonization is the only thing do do. With overextension, AE, truce limit, favors, coalitions, and the now rediculous revolts. All with the intention of limiting the player from conquest, which is the whole point of the game.
I second this, after 1.5 they've really tried limiting the player which took away a bit of the fun. Especially with the massive AE penalties.
Yes, but is less so a limiting factor than manpower, and AE; mainly because there is loans so even smaller nations can get 35,000 - 50,000 mercenaries if they're willing to go into more debt than the United States.
I have fought war with that -100% (yes one hundred) morale malus and it is not fun.
Yeah, this happens to me a lot too. At any given time mid game, all major powers have at least 150,000 rebels. It's pretty bad as of now.
Are those 150k rebel stacks late game or what? I usually see up to 30k ish. It may just be that I have not play much late-game yet to see that much rebel.